 |
Rise
The Vieneo Province
|
- s -
- s
: renderer
, weapon
, weather
- SaveDir
: Config
- scale
: Config
, s_universe_object
, Sprite
, SWeaponData
- scandata
: Sscan
- scanDisplayVesselLimit
: Scockpit
- scandist
: Viewscreen
- Scanner
: Bus
- scanrange
: Scockpit
- scanslot
: Viewscreen
- scissor_rect
: AttitudeIndicator
- screens
: Displays
- screenShotStatus
: GameClass
- screentexture
: Scockpit
- scrollbarheight
: DialogBase
- scrollbartop
: DialogBase
- sec_landform
: BATCHINDEX2
, LOCALGRID2
- sec_transition
: BATCHINDEX2
, LOCALGRID2
- secondsPowered
: Vmu
- secsincelast
: Cas
, Gpws
, TCAS
- sectorSize
: TurnByTurn
- selectedPerson
: PeopleManagerDialog
- sentgearvoice
: Scockpit
- seqplayer
: CHATCHANNEL
- sequence
: s_network_objects
- sequencing
: s_light_effect
- serverC
: Networking
- serviceCeilingKm
: Scockpit
- shadow
: weather
- shearRate
: weather
- shockmag
: SShockWave
- shockramp
: SShockWave
- shockspeed
: SShockWave
- showerrors
: HMI
- showfields
: DialogBase
- showKeymapOverlay
: GameClass
- showMenu
: Instrument
- simulator
: s_network_objects
- skintone
: HMI
- slat
: Flaps
- smallImageKey
: DiscordRPC
- smallImageText
: DiscordRPC
- smoothTemperature
: weather
- smoothTurbidity
: weather
- smoothwinddir
: weather
- sofTracking
: Viewscreen
- sonicBooms
: Scockpit
- sortdirection
: DialogBase
- sortfield
: DialogBase
- sound
: Cas
, GameClass
, HMI
, MarkerBeacons
, Vmu
- sound_channel
: Sound
- sound_config
: Sound
- sound_device
: Sound
- sound_length
: Sound
- sound_path
: Sound
- sound_rate
: Sound
- sound_sample
: Sound
- sound_volume
: Sound
- soundConfigComms
: Config
- soundConfigComputer
: Config
- soundConfigLegacy
: Config
- soundConfigRadio
: Config
- soundEnum
: Sdelayedeffects
, Sloopingeffects
- spaceCapable
: Scockpit
- specialight
: s_network_objects
- specular
: D3DLOCALGRID2
, D3DLOCALGRID
, LOCALGRID2
, s_network_objects
- speed
: s_city_stuff
, s_light_effect
, s_network_objects
, s_universe_object
- speedExtend
: s_mesh_component
- speedLimiterKph
: Scockpit
- SpeedOfSoundKms
: Bus
- speedOfSoundKms
: propulsion
- speedRetract
: s_mesh_component
- split
: InputConfig
- spoolTime
: Scockpit
- sprite
: AlertMessageStack
- sprites
: Condition
- stage
: GameClass
- StandbyLateralMode
: Bus::Afcs
- StandbyVerticalMode
: Bus::Afcs
- start
: CStopWatch
, Sani
- startcycle
: Scockpit
- startindex
: BATCHINDEX2
- startupextend
: Scockpit
- startvertex
: s_mesh_component
- state
: DiscordRPC
- StaticAirTemperatureCelsius
: Bus
- staticBuildup
: propulsion
- staticDensity
: propulsion
- station
: Sound
- stationIdentification
: Sound
- status
: Resource
- steerLimitRadian
: s_network_objects
, Scockpit
- steerTires
: Scockpit
- stolen
: s_network_objects
, SmodeAC
- stop
: CStopWatch
- strings
: HMI
- strutabsorb
: Scockpit
- strutlength
: Scockpit
- strutsrettoCG
: Scockpit
- stubbleFreckle
: HMI
- sunlight
: Viewscreen
- sValue
: Command