#include <Networking.h>
Definition at line 60 of file Networking.h.
◆ Networking()
◆ Close()
void Networking::Close |
( |
| ) |
|
◆ Connect()
RakNet::ConnectionAttemptResult Networking::Connect |
( |
| ) |
const |
◆ Flush()
void Networking::Flush |
( |
| ) |
const |
◆ FrameMove()
void Networking::FrameMove |
( |
GameState |
displaystage | ) |
|
◆ GetPingTime()
int Networking::GetPingTime |
( |
| ) |
const |
◆ GetStatistics()
RakNet::RakNetStatistics * Networking::GetStatistics |
( |
| ) |
const |
◆ RakNetMessageHandler()
void Networking::RakNetMessageHandler |
( |
RakNet::Packet * |
packet | ) |
const |
- Todo:
- we don't actually care about x, y, leftright, updown, rolltilt, or heading right now
- Todo:
- this seems dangerous, server should probably handle this?
- Todo:
- could update the Biometer here if we choose to reveal this information
- Todo:
- could downgrade this to char
Definition at line 827 of file Networking.cpp.
◆ RequestVerbiage()
void Networking::RequestVerbiage |
( |
int |
helpId | ) |
const |
◆ SendChatMessage()
void Networking::SendChatMessage |
( |
unsigned char |
channel, |
|
|
unsigned char |
player, |
|
|
const WCHAR * |
message |
|
) |
| const |
◆ SendErrorReport()
void Networking::SendErrorReport |
( |
SErrorPacket * |
pData | ) |
const |
◆ SendEvent()
void Networking::SendEvent |
( |
EventType |
eventType, |
|
|
float |
extent = 0.0f |
|
) |
| const |
◆ SendScreenShot()
void Networking::SendScreenShot |
( |
const char * |
fileContents, |
|
|
int |
length |
|
) |
| const |
◆ SendTelemetry()
void Networking::SendTelemetry |
( |
SClientPacketNew * |
pData | ) |
const |
◆ SendToServer()
void Networking::SendToServer |
( |
void * |
pData, |
|
|
DWORD |
dwSize, |
|
|
bool |
bGuaranteed, |
|
|
PacketOrdering |
order = ORDERING_NONE |
|
) |
| const |
◆ SendTraceFile()
void Networking::SendTraceFile |
( |
const char * |
fileContents | ) |
const |
◆ Trace()
void Networking::Trace |
( |
const char * |
msg, |
|
|
Logger::Level |
severity = Logger::Level::Info |
|
) |
| const |
|
private |
◆ connectstatus
char Networking::connectstatus |
◆ game
RakNet::Packet* Networking::p |
|
private |
◆ patchbytes
unsigned long Networking::patchbytes |
◆ rakPeer
RakNet::RakPeerInterface* Networking::rakPeer |
|
private |
◆ rcvdbytes
unsigned long Networking::rcvdbytes |
◆ retryconnect
short Networking::retryconnect |
◆ serverC
RakNet::SystemAddress Networking::serverC |
|
private |
The documentation for this class was generated from the following files: