Rise
The Vieneo Province
s_light_effect Struct Reference

#include <globals.h>

Public Attributes

unsigned char primitive
 
D3DXVECTOR3 normal
 
D3DXVECTOR3 position
 
D3DXCOLOR diffuse
 
unsigned long sequencing
 
float speed
 
float power
 
short attachto
 

Detailed Description

Definition at line 351 of file globals.h.

Member Data Documentation

◆ attachto

short s_light_effect::attachto

Definition at line 358 of file globals.h.

◆ diffuse

D3DXCOLOR s_light_effect::diffuse

Definition at line 355 of file globals.h.

◆ normal

D3DXVECTOR3 s_light_effect::normal

Definition at line 354 of file globals.h.

◆ position

D3DXVECTOR3 s_light_effect::position

Definition at line 354 of file globals.h.

◆ power

float s_light_effect::power

Definition at line 357 of file globals.h.

◆ primitive

unsigned char s_light_effect::primitive

Definition at line 353 of file globals.h.

◆ sequencing

unsigned long s_light_effect::sequencing

Definition at line 356 of file globals.h.

◆ speed

float s_light_effect::speed

Definition at line 357 of file globals.h.


The documentation for this struct was generated from the following file: