#include <globals.h>
Definition at line 403 of file globals.h.
◆ attachto
short s_mesh_component::attachto |
◆ boundsphere
float s_mesh_component::boundsphere |
◆ extendby
D3DXVECTOR3 s_mesh_component::extendby |
◆ extended
float s_mesh_component::extended = 0.0f |
◆ hingeaxis
D3DXVECTOR3 s_mesh_component::hingeaxis |
◆ hingeCG
D3DXVECTOR3 s_mesh_component::hingeCG |
◆ hingeextent
float s_mesh_component::hingeextent |
◆ matWorld
D3DXMATRIX s_mesh_component::matWorld = D3DXMATRIX() |
◆ nominalCG
D3DXVECTOR3 s_mesh_component::nominalCG |
◆ nominalxyz
D3DXVECTOR3 s_mesh_component::nominalxyz |
◆ nominalypr
D3DXVECTOR3 s_mesh_component::nominalypr |
◆ primitives
UINT s_mesh_component::primitives |
◆ speedExtend
float s_mesh_component::speedExtend |
◆ speedRetract
float s_mesh_component::speedRetract |
◆ startvertex
UINT s_mesh_component::startvertex |
◆ texture
short s_mesh_component::texture |
◆ type
unsigned char s_mesh_component::type |
◆ useLightMap
bool s_mesh_component::useLightMap |
◆ visible
bool s_mesh_component::visible = false |
The documentation for this struct was generated from the following file: