#include <globals.h>
Definition at line 403 of file globals.h.
◆ attachto
| short s_mesh_component::attachto |
◆ boundsphere
| float s_mesh_component::boundsphere |
◆ extendby
| D3DXVECTOR3 s_mesh_component::extendby |
◆ extended
| float s_mesh_component::extended = 0.0f |
◆ hingeaxis
| D3DXVECTOR3 s_mesh_component::hingeaxis |
◆ hingeCG
| D3DXVECTOR3 s_mesh_component::hingeCG |
◆ hingeextent
| float s_mesh_component::hingeextent |
◆ matWorld
| D3DXMATRIX s_mesh_component::matWorld = D3DXMATRIX() |
◆ nominalCG
| D3DXVECTOR3 s_mesh_component::nominalCG |
◆ nominalxyz
| D3DXVECTOR3 s_mesh_component::nominalxyz |
◆ nominalypr
| D3DXVECTOR3 s_mesh_component::nominalypr |
◆ primitives
| UINT s_mesh_component::primitives |
◆ speedExtend
| float s_mesh_component::speedExtend |
◆ speedRetract
| float s_mesh_component::speedRetract |
◆ startvertex
| UINT s_mesh_component::startvertex |
◆ texture
| short s_mesh_component::texture |
◆ type
| unsigned char s_mesh_component::type |
◆ useLightMap
| bool s_mesh_component::useLightMap |
◆ visible
| bool s_mesh_component::visible = false |
The documentation for this struct was generated from the following file: