#include <globals.h>
Definition at line 475 of file globals.h.
◆ bound
| float s_universe_object::bound |
◆ compare
| unsigned long s_universe_object::compare |
◆ componentarray
◆ components
| unsigned short s_universe_object::components |
◆ distance
| float s_universe_object::distance |
◆ inclination
| float s_universe_object::inclination |
◆ matrixBase
| D3DXMATRIX s_universe_object::matrixBase |
◆ matrixReal
| D3DXMATRIX s_universe_object::matrixReal |
◆ matrixWorld
| D3DXMATRIX s_universe_object::matrixWorld |
◆ orientation
| D3DXQUATERNION s_universe_object::orientation |
◆ position
| D3DXVECTOR3 s_universe_object::position |
◆ powered
| bool s_universe_object::powered |
◆ range
| float s_universe_object::range |
◆ revoffset
| float s_universe_object::revoffset |
◆ revolution
| float s_universe_object::revolution |
◆ revprog
| float s_universe_object::revprog |
◆ rotation
| float s_universe_object::rotation |
◆ rotoffset
| float s_universe_object::rotoffset |
◆ rotprog
| float s_universe_object::rotprog |
◆ scale
| float s_universe_object::scale |
◆ speed
| float s_universe_object::speed |
◆ tilt
| float s_universe_object::tilt |
◆ timer
| float s_universe_object::timer |
◆ type
| short s_universe_object::type |
◆ velocity
| D3DXVECTOR3 s_universe_object::velocity |
The documentation for this struct was generated from the following file: