#include <globals.h>
Definition at line 475 of file globals.h.
◆ bound
float s_universe_object::bound |
◆ compare
unsigned long s_universe_object::compare |
◆ componentarray
◆ components
unsigned short s_universe_object::components |
◆ distance
float s_universe_object::distance |
◆ inclination
float s_universe_object::inclination |
◆ matrixBase
D3DXMATRIX s_universe_object::matrixBase |
◆ matrixReal
D3DXMATRIX s_universe_object::matrixReal |
◆ matrixWorld
D3DXMATRIX s_universe_object::matrixWorld |
◆ orientation
D3DXQUATERNION s_universe_object::orientation |
◆ position
D3DXVECTOR3 s_universe_object::position |
◆ powered
bool s_universe_object::powered |
◆ range
float s_universe_object::range |
◆ revoffset
float s_universe_object::revoffset |
◆ revolution
float s_universe_object::revolution |
◆ revprog
float s_universe_object::revprog |
◆ rotation
float s_universe_object::rotation |
◆ rotoffset
float s_universe_object::rotoffset |
◆ rotprog
float s_universe_object::rotprog |
◆ scale
float s_universe_object::scale |
◆ speed
float s_universe_object::speed |
◆ tilt
float s_universe_object::tilt |
◆ timer
float s_universe_object::timer |
◆ type
short s_universe_object::type |
◆ velocity
D3DXVECTOR3 s_universe_object::velocity |
The documentation for this struct was generated from the following file: