#include <globals.h>
Definition at line 381 of file globals.h.
◆ active
◆ animate
| float SWeaponData::animate |
◆ elapsed
| float SWeaponData::elapsed |
◆ exploded
| bool SWeaponData::exploded |
◆ olddepthpos
| VECTOR2SHORT SWeaponData::olddepthpos |
◆ origin
| unsigned short SWeaponData::origin |
◆ positer
| D3DXVECTOR3 SWeaponData::positer |
◆ posleft
| D3DXVECTOR3 SWeaponData::posleft |
◆ precisionx
| double SWeaponData::precisionx |
◆ precisiony
| double SWeaponData::precisiony |
◆ precisionz
| double SWeaponData::precisionz |
◆ reference
| char SWeaponData::reference |
◆ scale
◆ target
| unsigned short SWeaponData::target |
◆ tilt
◆ type
◆ veliter
| D3DXVECTOR3 SWeaponData::veliter |
◆ velleft
| D3DXVECTOR3 SWeaponData::velleft |
◆ velocity
| D3DXVECTOR3 SWeaponData::velocity |
◆ yieldKg
| float SWeaponData::yieldKg |
The documentation for this struct was generated from the following file: