#include <globals.h>
Definition at line 381 of file globals.h.
◆ active
◆ animate
float SWeaponData::animate |
◆ elapsed
float SWeaponData::elapsed |
◆ exploded
bool SWeaponData::exploded |
◆ olddepthpos
VECTOR2SHORT SWeaponData::olddepthpos |
◆ origin
unsigned short SWeaponData::origin |
◆ positer
D3DXVECTOR3 SWeaponData::positer |
◆ posleft
D3DXVECTOR3 SWeaponData::posleft |
◆ precisionx
double SWeaponData::precisionx |
◆ precisiony
double SWeaponData::precisiony |
◆ precisionz
double SWeaponData::precisionz |
◆ reference
char SWeaponData::reference |
◆ scale
◆ target
unsigned short SWeaponData::target |
◆ tilt
◆ type
◆ veliter
D3DXVECTOR3 SWeaponData::veliter |
◆ velleft
D3DXVECTOR3 SWeaponData::velleft |
◆ velocity
D3DXVECTOR3 SWeaponData::velocity |
◆ yieldKg
float SWeaponData::yieldKg |
The documentation for this struct was generated from the following file: