#include <globals.h>
Definition at line 529 of file globals.h.
◆ acc
| D3DXVECTOR3 s_network_objects::acc = centerC |
◆ acciter
| D3DXVECTOR3 s_network_objects::acciter = centerC |
◆ accleft
| D3DXVECTOR3 s_network_objects::accleft = centerC |
◆ active
| bool s_network_objects::active |
◆ align
| char s_network_objects::align |
◆ allegiance
| int s_network_objects::allegiance |
◆ barycentric
| D3DXVECTOR3 s_network_objects::barycentric = centerC |
◆ bay
| unsigned char s_network_objects::bay = 0 |
◆ baydoor
| bool s_network_objects::baydoor |
◆ baydoorextent
| float s_network_objects::baydoorextent |
◆ bound
| float s_network_objects::bound |
◆ brakelight
| bool s_network_objects::brakelight |
◆ clientinit
| bool s_network_objects::clientinit |
◆ cloaking
| float s_network_objects::cloaking |
◆ closurerate
| float s_network_objects::closurerate = 0.0f |
◆ compare
| unsigned long s_network_objects::compare |
◆ componentarray
◆ components
| unsigned short s_network_objects::components = 0 |
◆ distance
| float s_network_objects::distance |
◆ docked
| bool s_network_objects::docked |
◆ dockingvel
| D3DXVECTOR3 s_network_objects::dockingvel = centerC |
◆ dockoffset
| D3DXVECTOR3 s_network_objects::dockoffset = centerC |
◆ domelight
| bool s_network_objects::domelight |
◆ dor
| D3DXMATRIX s_network_objects::dor |
◆ drawflag
| bool s_network_objects::drawflag |
◆ flapdown
| float s_network_objects::flapdown |
◆ geardown
| bool s_network_objects::geardown |
◆ groundvehicle
| bool s_network_objects::groundvehicle |
◆ headlight
| bool s_network_objects::headlight |
◆ hullname
| char s_network_objects::hullname[23] |
◆ inarray
| short s_network_objects::inarray = -1 |
◆ inhibitvisibility
| bool s_network_objects::inhibitvisibility |
◆ IVR
| char s_network_objects::IVR[7] |
◆ logofile
| char s_network_objects::logofile[8] |
◆ logolight
| bool s_network_objects::logolight |
◆ matrixBase
| D3DXMATRIX s_network_objects::matrixBase |
◆ matrixInvOrientation
| D3DXMATRIX s_network_objects::matrixInvOrientation |
◆ matrixWorld
| D3DXMATRIX s_network_objects::matrixWorld |
◆ msl
| float s_network_objects::msl = -1.0f |
◆ ordinal
| int s_network_objects::ordinal = -1 |
◆ orientation
| D3DXQUATERNION s_network_objects::orientation |
◆ orientiter
| D3DXQUATERNION s_network_objects::orientiter |
◆ orientleft
| D3DXQUATERNION s_network_objects::orientleft |
◆ owner
| char s_network_objects::owner[13] |
◆ ownerId
| int s_network_objects::ownerId |
◆ pitch
| float s_network_objects::pitch |
◆ pitchdeflect
| float s_network_objects::pitchdeflect |
◆ pitchiter
| float s_network_objects::pitchiter |
◆ pitchleft
| float s_network_objects::pitchleft |
◆ police
| bool s_network_objects::police |
◆ portassigned
| char s_network_objects::portassigned = -1 |
◆ positer
| D3DXVECTOR3 s_network_objects::positer = centerC |
◆ position
| D3DXVECTOR3 s_network_objects::position = centerC |
◆ posleft
| D3DXVECTOR3 s_network_objects::posleft = centerC |
◆ precisionx
| double s_network_objects::precisionx = 0.0f |
◆ precisiony
| double s_network_objects::precisiony = 0.0f |
◆ precisionz
| double s_network_objects::precisionz = 0.0f |
◆ reference
| char s_network_objects::reference = -127 |
◆ reposess
| bool s_network_objects::reposess |
◆ roll
| float s_network_objects::roll |
◆ rolldeflect
| float s_network_objects::rolldeflect |
◆ rolliter
| float s_network_objects::rolliter |
◆ rollleft
| float s_network_objects::rollleft |
◆ sequence
| unsigned short s_network_objects::sequence |
◆ simulator
| bool s_network_objects::simulator |
◆ specialight
| bool s_network_objects::specialight |
◆ specular
| D3DXCOLOR s_network_objects::specular |
◆ speed
| float s_network_objects::speed |
◆ steerLimitRadian
| float s_network_objects::steerLimitRadian |
◆ stolen
| bool s_network_objects::stolen |
◆ tcasOnly
| WCHAR s_network_objects::tcasOnly[16] |
◆ timer
| float s_network_objects::timer |
◆ tireCircumferenceKm
| float s_network_objects::tireCircumferenceKm |
◆ tireRotationRadians
| float s_network_objects::tireRotationRadians |
◆ tow
| bool s_network_objects::tow |
◆ trimcolor
| DWORD s_network_objects::trimcolor |
◆ tx
| float s_network_objects::tx = 0.0f |
◆ txiter
| float s_network_objects::txiter = 0.0f |
◆ txleft
| float s_network_objects::txleft = 0.0f |
◆ ty
| float s_network_objects::ty = 0.0f |
◆ tyiter
| float s_network_objects::tyiter = 0.0f |
◆ tyleft
| float s_network_objects::tyleft = 0.0f |
◆ type
| unsigned char s_network_objects::type = 0 |
◆ tz
| float s_network_objects::tz = 0.0f |
◆ tziter
| float s_network_objects::tziter = 0.0f |
◆ tzleft
| float s_network_objects::tzleft = 0.0f |
◆ VB
| short s_network_objects::VB |
◆ vehicleId
| unsigned short s_network_objects::vehicleId = 0 |
◆ veliter
| D3DXVECTOR3 s_network_objects::veliter = centerC |
◆ velleft
| D3DXVECTOR3 s_network_objects::velleft = centerC |
◆ velocity
| D3DXVECTOR3 s_network_objects::velocity = centerC |
◆ visible
| bool s_network_objects::visible |
◆ vsi
| float s_network_objects::vsi = 0.0f |
◆ yaw
| float s_network_objects::yaw |
◆ yawdeflect
| float s_network_objects::yawdeflect |
◆ yawiter
| float s_network_objects::yawiter |
◆ yawleft
| float s_network_objects::yawleft |
The documentation for this struct was generated from the following file: