#include <globals.h>
Definition at line 529 of file globals.h.
◆ acc
D3DXVECTOR3 s_network_objects::acc = centerC |
◆ acciter
D3DXVECTOR3 s_network_objects::acciter = centerC |
◆ accleft
D3DXVECTOR3 s_network_objects::accleft = centerC |
◆ active
bool s_network_objects::active |
◆ align
char s_network_objects::align |
◆ allegiance
int s_network_objects::allegiance |
◆ barycentric
D3DXVECTOR3 s_network_objects::barycentric = centerC |
◆ bay
unsigned char s_network_objects::bay = 0 |
◆ baydoor
bool s_network_objects::baydoor |
◆ baydoorextent
float s_network_objects::baydoorextent |
◆ bound
float s_network_objects::bound |
◆ brakelight
bool s_network_objects::brakelight |
◆ clientinit
bool s_network_objects::clientinit |
◆ cloaking
float s_network_objects::cloaking |
◆ closurerate
float s_network_objects::closurerate = 0.0f |
◆ compare
unsigned long s_network_objects::compare |
◆ componentarray
◆ components
unsigned short s_network_objects::components = 0 |
◆ distance
float s_network_objects::distance |
◆ docked
bool s_network_objects::docked |
◆ dockingvel
D3DXVECTOR3 s_network_objects::dockingvel = centerC |
◆ dockoffset
D3DXVECTOR3 s_network_objects::dockoffset = centerC |
◆ domelight
bool s_network_objects::domelight |
◆ dor
D3DXMATRIX s_network_objects::dor |
◆ drawflag
bool s_network_objects::drawflag |
◆ flapdown
float s_network_objects::flapdown |
◆ geardown
bool s_network_objects::geardown |
◆ groundvehicle
bool s_network_objects::groundvehicle |
◆ headlight
bool s_network_objects::headlight |
◆ hullname
char s_network_objects::hullname[23] |
◆ inarray
short s_network_objects::inarray = -1 |
◆ inhibitvisibility
bool s_network_objects::inhibitvisibility |
◆ IVR
char s_network_objects::IVR[7] |
◆ logofile
char s_network_objects::logofile[8] |
◆ logolight
bool s_network_objects::logolight |
◆ matrixBase
D3DXMATRIX s_network_objects::matrixBase |
◆ matrixInvOrientation
D3DXMATRIX s_network_objects::matrixInvOrientation |
◆ matrixWorld
D3DXMATRIX s_network_objects::matrixWorld |
◆ msl
float s_network_objects::msl = -1.0f |
◆ ordinal
int s_network_objects::ordinal = -1 |
◆ orientation
D3DXQUATERNION s_network_objects::orientation |
◆ orientiter
D3DXQUATERNION s_network_objects::orientiter |
◆ orientleft
D3DXQUATERNION s_network_objects::orientleft |
◆ owner
char s_network_objects::owner[13] |
◆ ownerId
int s_network_objects::ownerId |
◆ pitch
float s_network_objects::pitch |
◆ pitchdeflect
float s_network_objects::pitchdeflect |
◆ pitchiter
float s_network_objects::pitchiter |
◆ pitchleft
float s_network_objects::pitchleft |
◆ police
bool s_network_objects::police |
◆ portassigned
char s_network_objects::portassigned = -1 |
◆ positer
D3DXVECTOR3 s_network_objects::positer = centerC |
◆ position
D3DXVECTOR3 s_network_objects::position = centerC |
◆ posleft
D3DXVECTOR3 s_network_objects::posleft = centerC |
◆ precisionx
double s_network_objects::precisionx = 0.0f |
◆ precisiony
double s_network_objects::precisiony = 0.0f |
◆ precisionz
double s_network_objects::precisionz = 0.0f |
◆ reference
char s_network_objects::reference = -127 |
◆ reposess
bool s_network_objects::reposess |
◆ roll
float s_network_objects::roll |
◆ rolldeflect
float s_network_objects::rolldeflect |
◆ rolliter
float s_network_objects::rolliter |
◆ rollleft
float s_network_objects::rollleft |
◆ sequence
unsigned short s_network_objects::sequence |
◆ simulator
bool s_network_objects::simulator |
◆ specialight
bool s_network_objects::specialight |
◆ specular
D3DXCOLOR s_network_objects::specular |
◆ speed
float s_network_objects::speed |
◆ steerLimitRadian
float s_network_objects::steerLimitRadian |
◆ stolen
bool s_network_objects::stolen |
◆ tcasOnly
WCHAR s_network_objects::tcasOnly[16] |
◆ timer
float s_network_objects::timer |
◆ tireCircumferenceKm
float s_network_objects::tireCircumferenceKm |
◆ tireRotationRadians
float s_network_objects::tireRotationRadians |
◆ tow
bool s_network_objects::tow |
◆ trimcolor
DWORD s_network_objects::trimcolor |
◆ tx
float s_network_objects::tx = 0.0f |
◆ txiter
float s_network_objects::txiter = 0.0f |
◆ txleft
float s_network_objects::txleft = 0.0f |
◆ ty
float s_network_objects::ty = 0.0f |
◆ tyiter
float s_network_objects::tyiter = 0.0f |
◆ tyleft
float s_network_objects::tyleft = 0.0f |
◆ type
unsigned char s_network_objects::type = 0 |
◆ tz
float s_network_objects::tz = 0.0f |
◆ tziter
float s_network_objects::tziter = 0.0f |
◆ tzleft
float s_network_objects::tzleft = 0.0f |
◆ VB
short s_network_objects::VB |
◆ vehicleId
unsigned short s_network_objects::vehicleId = 0 |
◆ veliter
D3DXVECTOR3 s_network_objects::veliter = centerC |
◆ velleft
D3DXVECTOR3 s_network_objects::velleft = centerC |
◆ velocity
D3DXVECTOR3 s_network_objects::velocity = centerC |
◆ visible
bool s_network_objects::visible |
◆ vsi
float s_network_objects::vsi = 0.0f |
◆ yaw
float s_network_objects::yaw |
◆ yawdeflect
float s_network_objects::yawdeflect |
◆ yawiter
float s_network_objects::yawiter |
◆ yawleft
float s_network_objects::yawleft |
The documentation for this struct was generated from the following file: