#include <renderer.h>
|
| | renderer (Viewscreen *ptr) |
| |
| void | LoadTextures (IDirect3DDevice9 *pd3dDevice, short *stage, short *instage) |
| |
| void | RenderBuildings (IDirect3DDevice9 *pd3dDevice, double *fTime, bool drawTransparancy) |
| |
| void | RenderDocks (IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight) |
| |
| void | RenderShips (IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight) |
| |
| void | RenderLights (IDirect3DDevice9 *pd3dDevice, const double *fTime) |
| |
|
| short | u |
| |
| short | v |
| |
| D3DXVECTOR2 | temp |
| |
Definition at line 20 of file renderer.h.
◆ renderer()
◆ LoadTextures()
| void renderer::LoadTextures |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
short * |
stage, |
|
|
short * |
instage |
|
) |
| |
◆ RenderBuildings()
| void renderer::RenderBuildings |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
double * |
fTime, |
|
|
bool |
drawTransparancy |
|
) |
| |
so this won't work because the distance is to the center of the build zone not the individual components
Definition at line 3145 of file renderer.cpp.
◆ RenderDocks()
| void renderer::RenderDocks |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
const D3DXVECTOR3 * |
Xsunlight |
|
) |
| |
◆ RenderLights()
| void renderer::RenderLights |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
const double * |
fTime |
|
) |
| |
◆ RenderShips()
| void renderer::RenderShips |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
const D3DXVECTOR3 * |
Xsunlight |
|
) |
| |
◆ count
◆ hr
◆ logger
◆ msg
◆ temp
| D3DXVECTOR2 renderer::temp |
◆ tempcolor
| D3DXCOLOR renderer::tempcolor |
|
private |
◆ templight
| D3DLIGHT9 renderer::templight |
|
private |
◆ timepassed
| float renderer::timepassed = 0.0f |
|
staticprivate |
◆ viewscreen
The documentation for this class was generated from the following files: