#include <renderer.h>
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| renderer (Viewscreen *ptr) |
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void | LoadTextures (IDirect3DDevice9 *pd3dDevice, short *stage, short *instage) |
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void | RenderBuildings (IDirect3DDevice9 *pd3dDevice, double *fTime, bool drawTransparancy) |
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void | RenderDocks (IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight) |
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void | RenderShips (IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight) |
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void | RenderLights (IDirect3DDevice9 *pd3dDevice, const double *fTime) |
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short | u |
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short | v |
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D3DXVECTOR2 | temp |
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Definition at line 20 of file renderer.h.
◆ renderer()
◆ LoadTextures()
void renderer::LoadTextures |
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IDirect3DDevice9 * |
pd3dDevice, |
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short * |
stage, |
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short * |
instage |
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) |
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◆ RenderBuildings()
void renderer::RenderBuildings |
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IDirect3DDevice9 * |
pd3dDevice, |
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double * |
fTime, |
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bool |
drawTransparancy |
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) |
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so this won't work because the distance is to the center of the build zone not the individual components
Definition at line 3145 of file renderer.cpp.
◆ RenderDocks()
void renderer::RenderDocks |
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IDirect3DDevice9 * |
pd3dDevice, |
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const D3DXVECTOR3 * |
Xsunlight |
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) |
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◆ RenderLights()
void renderer::RenderLights |
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IDirect3DDevice9 * |
pd3dDevice, |
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const double * |
fTime |
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) |
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◆ RenderShips()
void renderer::RenderShips |
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IDirect3DDevice9 * |
pd3dDevice, |
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const D3DXVECTOR3 * |
Xsunlight |
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) |
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◆ count
◆ hr
◆ logger
◆ msg
◆ temp
D3DXVECTOR2 renderer::temp |
◆ tempcolor
D3DXCOLOR renderer::tempcolor |
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private |
◆ templight
D3DLIGHT9 renderer::templight |
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private |
◆ timepassed
float renderer::timepassed = 0.0f |
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staticprivate |
◆ viewscreen
The documentation for this class was generated from the following files: