#include <weapon.h>
Definition at line 11 of file weapon.h.
◆ weapon()
◆ EnergyWeaponImpact()
| void weapon::EnergyWeaponImpact |
( |
| ) |
|
◆ ExplodeWeapon()
| void weapon::ExplodeWeapon |
( |
short |
t, |
|
|
bool |
wasus, |
|
|
std::string |
reason |
|
) |
| |
◆ FireWeapon()
| void weapon::FireWeapon |
( |
unsigned char |
bay | ) |
const |
◆ ProcessPacket()
| void weapon::ProcessPacket |
( |
SWeaponPacket |
datapacket | ) |
|
◆ Render()
| void weapon::Render |
( |
IDirect3DDevice9 * |
pd3dDevice, |
|
|
D3DXMATRIX * |
matrixLookAtLocal |
|
) |
| |
◆ Update()
| void weapon::Update |
( |
float |
fElapsedTime | ) |
|
◆ closest
◆ logger
◆ viewscreen
◆ weaponarray
The documentation for this class was generated from the following files: