4 #include "../../Common/server.h" 8 struct IDirect3DDevice9;
17 void Update(
float fElapsedTime);
20 void Render(IDirect3DDevice9* pd3dDevice, D3DXMATRIX* matrixLookAtLocal);
weapon(Viewscreen *prtGame)
void EnergyWeaponImpact()
void ProcessPacket(SWeaponPacket datapacket)
void Update(float fElapsedTime)
void Render(IDirect3DDevice9 *pd3dDevice, D3DXMATRIX *matrixLookAtLocal)
void ExplodeWeapon(short t, bool wasus, std::string reason)
void FireWeapon(unsigned char bay) const
SWeaponData weaponarray[MAX_WEAPONS]