17 #define HELP_SIZE 256 // maybe we need a full-screen/windowed toggle? 18 #define MAX_FIELDS 8 // people manager 19 #define MAX_ACTION 11 // waypoint manager 693 #define ACLlightningguiC 4 746 std::vector<std::wstring>
motd;
799 void OnRender(
float fElapsedTime, IDirect3DDevice9* pd3dDevice);
800 bool MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
811 void DisplaySnow(IDirect3DDevice9* pd3dDevice,
float fade,
float fElapsed);
817 void AddPlayer(
char* msg,
unsigned char playerindex);
821 void ChannelInvite(
char* title,
unsigned char whoinvited,
unsigned char channel,
unsigned char players)
const;
827 void AddChatMessage(WCHAR* msg,
unsigned char playerindex,
unsigned char channel);
840 void FadeIn(
float f,
float fElapsedTime);
852 static void CALLBACK
OnGUIEvent(UINT nEvent,
int nControlID, CDXUTControl* pControl,
void* pUserContext);
LPDIRECT3DTEXTURE9 m_pddsGUIInterlace
Sicons icon[(D_ENUMERATION+1)]
HMI(GameClass *g, Networking *n, Sound *s)
void AddSupportChatMessage(const WCHAR *wmsg)
D3DXCOLOR GetHairColorAtIndex(int index)
void ProcessCallsignBox()
LPDIRECT3DTEXTURE9 m_pddsGUIRanks
void ProcessPasswordBox()
void GetVersionText(WCHAR *, int size) const
std::vector< std::wstring > motd
bool MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
LPDIRECT3DTEXTURE9 m_pddsGUIActions
void ChannelInvite(char *title, unsigned char whoinvited, unsigned char channel, unsigned char players) const
LPDIRECT3DTEXTURE9 m_pddsGUIInterlace2
InformationDialog * informationDialog
void SexChangeOperation(char newsex)
void ShowHelpBubble(const WCHAR *msg) const
void PlayerOffline(unsigned char arrayindex)
void DisplaySnow(IDirect3DDevice9 *pd3dDevice, float fade, float fElapsed)
LPDIRECT3DTEXTURE9 m_pddsToast
LPDIRECT3DTEXTURE9 m_pddsToastIcons
D3DXCOLOR GetEyeColorAtIndex(int index)
std::vector< std::wstring > currentToast
LIGHTNINGABOVEGUI lightningabove[ACLlightningguiC]
CDXUTDialogResourceManager g_DialogResourceManager
void DrawRXTXLights(LPDIRECT3DTEXTURE9 *tex) const
void AddChatMessage(WCHAR *msg, unsigned char playerindex, unsigned char channel)
void PlayerLeftChannel(short tab, unsigned char playerindex)
float g_fMouseLastMoveTime
LPDIRECT3DTEXTURE9 m_pddsGUIParts
void DisplayImmigration(bool refresh)
static void CALLBACK OnGUIEvent(UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext)
SPlayerData player[MAX_ONLINEPLAYERS]
LPDIRECT3DTEXTURE9 m_pddsGUILateral
void LoadPeopleSounds() const
void FadeIn(float f, float fElapsedTime)
void LoadConfiguration() const
LPDIRECT3DTEXTURE9 m_pddsEasydockAd
void AddPlayer(char *msg, unsigned char playerindex)
void Toast(const WCHAR *message, ActiveHelp activeHelp)
void LightningCalculations(float fElapsedTime)
void TriggerWelcomeApt2() const
const D3DXVECTOR3 centerC
static void RestoreDefaults()
void OnRender(float fElapsedTime, IDirect3DDevice9 *pd3dDevice)
void AddLanguageOptions(UIControlIds controlId, CDXUTDialog *HUD) const
CHATCHANNEL chatchannel[MAX_TAB]
s_polygon_object tempobject
void PlayerJoinedChannel(short tab, unsigned char playerindex)
void ChangeChannelName(unsigned char channelId, char *title)
HRESULT OnCreateDevice(IDirect3DDevice9 *pd3dDevice)
ID3DXSprite * g_pTextSprite
void AddDiscordChatMessage(const WCHAR *msg)
LPDIRECT3DTEXTURE9 m_pddsGUIScrollButton
void OnFrameMove(float fElapsedTime)
void SetPlayerAlignment(char *msg, unsigned char playerindex)
void UpdateLoginCreateButtons()
void LoadTextures(GameState displaystage, short loadstage)
void ChangePlayerProperties(SSubscribeData *prop)
LPDIRECT3DTEXTURE9 m_pddsGUIScroll
std::wstring strings[L_ENUMERATION]
void ChangeChannelOwner(short tab, unsigned char playerindex)
void SaveConfiguration() const
void GarbleChat(wchar_t *str) const