Rise
The Vieneo Province
GameState.h
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#pragma once
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enum
GameState
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{
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STATUS_SPLASH
,
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STATUS_LOGIN
,
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STATUS_CREATE
,
// so if they were in create they get a destroy going back?
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STATUS_LOADING
,
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STATUS_GAME
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};
STATUS_CREATE
Definition:
GameState.h:7
STATUS_LOGIN
Definition:
GameState.h:6
STATUS_SPLASH
Definition:
GameState.h:5
STATUS_LOADING
Definition:
GameState.h:8
STATUS_GAME
Definition:
GameState.h:9
GameState
GameState
Definition:
GameState.h:3
GameState.h
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