5 Instrument(prmX, prmY, prmXScale, prmYScale, prmBus, prmLogger, prmDevice, prmFonts)
10 down =
new Sprite(
logger,
pDevice,
"Textures/Instruments/gear-down.png", prmX, prmY, 0.1f, 0, 0, 12, 15, 0xFF000000);
11 up =
new Sprite(
logger,
pDevice,
"Textures/Instruments/gear-up.png", prmX, prmY, 0.1f, 0, 0, 12, 15, 0xFF000000);
12 transit =
new Sprite(
logger,
pDevice,
"Textures/Instruments/gear-transit.png", prmX, prmY, 0.1f, 0, 0, 12, 15, 0xFF000000);
31 else if (
bus->
GPWS.
Alert == Bus::Gpws::GpwsEnum::Mode4a_Too_Low_Gear)
enum Bus::Gpws::GpwsEnum Alert
float LandingGearExtended
void Draw(D3DXCOLOR prmColor)
LandingStrut(int prmX, int prmY, float prmXScale, float prmYScale, Bus *prmBus, Logger *prmLogger, DeviceObject *prmDevice, std::vector< Font *> prmFonts)
void AddToCallStack(const char *msg)