Rise
The Vieneo Province
Sprite.h
Go to the documentation of this file.
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#pragma once
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#include "../Logger.h"
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#include <d3dx9.h>
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#include "
DeviceObject.h
"
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class
Sprite
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{
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//ID3DX10Sprite* pSprite = nullptr;
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LPD3DXSPRITE
pSprite
=
nullptr
;
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//D3DX10_SPRITE dxSprite;
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LPDIRECT3DTEXTURE9
pTexture
=
nullptr
;
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Logger
*
logger
=
nullptr
;
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int
x
= 0,
y
= 0,
width
= 0,
height
= 0;
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float
z
= 0.0f;
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//std::string pathAndFilename;
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D3DXCOLOR
color
= {};
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D3DXMATRIX
matWorld
= {};
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D3DXVECTOR3
position
= D3DXVECTOR3(0, 0, 0);
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D3DXVECTOR2
centerRotation
= D3DXVECTOR2(0, 0);
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D3DXVECTOR2
scale
;
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RECT
rect
= {};
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int
top
= 0;
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int
left
= 0;
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D3DXVECTOR2
centerOffset
= D3DXVECTOR2(0, 0);
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public
:
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//D3D10_TEXTURE2D_DESC desc; // to store details of the texture
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//std::string elementName;
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float
rotate
= 0.0f;
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float
mag
= 1.0f;
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//bool normallyHidden = false;
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//D3DXVECTOR2 texCoord = D3DXVECTOR2(0, 0);
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//D3DXVECTOR2 texSize = D3DXVECTOR2(1, 1);
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Sprite
(
Logger
* prmLogger,
DeviceObject
* prmpDevice, std::string prmPathAndFilename,
int
prmX,
int
prmY,
float
prmZ,
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int
prmTop,
int
prmLeft,
int
prmWidth,
int
prmHeight, DWORD prmColor,
float
scaleX = 1.0f,
float
scaleY = 1.0f);
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void
Update
();
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void
Draw
(D3DXCOLOR prmColor);
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void
Draw
()
const
;
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void
SetLocation
(
int
absoluteX,
int
absoluteY);
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void
SetRectangle
(
int
top
,
int
left
,
int
right,
int
bottom);
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// by default this sets it to the middle (width/2 height/2)
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void
SetRotationCenter
(D3DXVECTOR2 rotationCenter) {
centerOffset
= rotationCenter; }
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};
Sprite::SetLocation
void SetLocation(int absoluteX, int absoluteY)
Definition:
Sprite.cpp:90
Sprite::Draw
void Draw() const
Definition:
Sprite.cpp:72
Sprite::centerRotation
D3DXVECTOR2 centerRotation
Definition:
Sprite.h:20
Sprite::mag
float mag
Definition:
Sprite.h:31
Sprite::Sprite
Sprite(Logger *prmLogger, DeviceObject *prmpDevice, std::string prmPathAndFilename, int prmX, int prmY, float prmZ, int prmTop, int prmLeft, int prmWidth, int prmHeight, DWORD prmColor, float scaleX=1.0f, float scaleY=1.0f)
Definition:
Sprite.cpp:5
Sprite::position
D3DXVECTOR3 position
Definition:
Sprite.h:19
Sprite::SetRectangle
void SetRectangle(int top, int left, int right, int bottom)
Definition:
Sprite.cpp:96
Logger
Definition:
Logger.h:9
Sprite::y
int y
Definition:
Sprite.h:14
Sprite::Update
void Update()
Definition:
Sprite.cpp:41
Sprite::pTexture
LPDIRECT3DTEXTURE9 pTexture
Definition:
Sprite.h:12
Sprite::rotate
float rotate
Definition:
Sprite.h:30
Sprite::centerOffset
D3DXVECTOR2 centerOffset
Definition:
Sprite.h:25
Sprite::x
int x
Definition:
Sprite.h:14
Sprite::z
float z
Definition:
Sprite.h:15
Sprite::height
int height
Definition:
Sprite.h:14
Sprite
Definition:
Sprite.h:7
Sprite::SetRotationCenter
void SetRotationCenter(D3DXVECTOR2 rotationCenter)
Definition:
Sprite.h:47
DeviceObject
Definition:
DeviceObject.h:7
Sprite::pSprite
LPD3DXSPRITE pSprite
Definition:
Sprite.h:10
Sprite::color
D3DXCOLOR color
Definition:
Sprite.h:17
Sprite::width
int width
Definition:
Sprite.h:14
Sprite::top
int top
Definition:
Sprite.h:23
Sprite::logger
Logger * logger
Definition:
Sprite.h:13
DeviceObject.h
Sprite::scale
D3DXVECTOR2 scale
Definition:
Sprite.h:21
Sprite::matWorld
D3DXMATRIX matWorld
Definition:
Sprite.h:18
Sprite::left
int left
Definition:
Sprite.h:24
Sprite::rect
RECT rect
Definition:
Sprite.h:22
Displays
Sprite.h
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