10 #define skipAnimations 25 void LoadTextures(IDirect3DDevice9* pd3dDevice,
short* stage,
short* instage);
26 void RenderBuildings(IDirect3DDevice9* pd3dDevice,
double* fTime,
bool drawTransparancy);
27 void RenderDocks(IDirect3DDevice9* pd3dDevice,
const D3DXVECTOR3* Xsunlight);
28 void RenderShips(IDirect3DDevice9* pd3dDevice,
const D3DXVECTOR3* Xsunlight);
29 void RenderLights(IDirect3DDevice9* pd3dDevice,
const double* fTime);
void RenderShips(IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight)
void RenderDocks(IDirect3DDevice9 *pd3dDevice, const D3DXVECTOR3 *Xsunlight)
void RenderLights(IDirect3DDevice9 *pd3dDevice, const double *fTime)
renderer(Viewscreen *ptr)
void RenderBuildings(IDirect3DDevice9 *pd3dDevice, double *fTime, bool drawTransparancy)
void LoadTextures(IDirect3DDevice9 *pd3dDevice, short *stage, short *instage)