Rise
The Vieneo Province
Networking Member List

This is the complete list of members for Networking, including all inherited members.

Close()Networking
Connect() constNetworking
connectstatusNetworking
Flush() constNetworking
FrameMove(GameState displaystage)Networking
gameNetworkingprivate
GetPingTime() constNetworking
GetStatistics() constNetworking
Networking(GameClass *g)Networking
pNetworkingprivate
patchbytesNetworking
RakNetMessageHandler(RakNet::Packet *packet) constNetworking
rakPeerNetworkingprivate
rcvdbytesNetworking
RequestVerbiage(int helpId) constNetworking
retryconnectNetworking
SendChatMessage(unsigned char channel, unsigned char player, const WCHAR *message) constNetworking
SendErrorReport(SErrorPacket *pData) constNetworking
SendEvent(EventType eventType, float extent=0.0f) constNetworking
SendScreenShot(const char *fileContents, int length) constNetworking
SendTelemetry(SClientPacketNew *pData) constNetworking
SendToServer(void *pData, DWORD dwSize, bool bGuaranteed, PacketOrdering order=ORDERING_NONE) constNetworking
SendTraceFile(const char *fileContents) constNetworking
serverCNetworkingprivate
Trace(const char *msg, Logger::Level severity=Logger::Level::Info) constNetworkingprivate