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Rise
The Vieneo Province
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This is the complete list of members for Networking, including all inherited members.
Close() | Networking | |
Connect() const | Networking | |
connectstatus | Networking | |
Flush() const | Networking | |
FrameMove(GameState displaystage) | Networking | |
game | Networking | private |
GetPingTime() const | Networking | |
GetStatistics() const | Networking | |
Networking(GameClass *g) | Networking | |
p | Networking | private |
patchbytes | Networking | |
RakNetMessageHandler(RakNet::Packet *packet) const | Networking | |
rakPeer | Networking | private |
rcvdbytes | Networking | |
RequestVerbiage(int helpId) const | Networking | |
retryconnect | Networking | |
SendChatMessage(unsigned char channel, unsigned char player, const WCHAR *message) const | Networking | |
SendErrorReport(SErrorPacket *pData) const | Networking | |
SendEvent(EventType eventType, float extent=0.0f) const | Networking | |
SendScreenShot(const char *fileContents, int length) const | Networking | |
SendTelemetry(SClientPacketNew *pData) const | Networking | |
SendToServer(void *pData, DWORD dwSize, bool bGuaranteed, PacketOrdering order=ORDERING_NONE) const | Networking | |
SendTraceFile(const char *fileContents) const | Networking | |
serverC | Networking | private |
Trace(const char *msg, Logger::Level severity=Logger::Level::Info) const | Networking | private |