Avionics
Dropship Simulator
|
#include <Connector.h>
Public Member Functions | |
void | FrameMove (double fTime, Logger *logger) |
Public Attributes | |
GUID | dependency |
BaseComponent * | dependsOn = nullptr |
D3DXVECTOR3 | start |
D3DXVECTOR3 | end |
Public Attributes inherited from Systems::BaseComponent | |
GUID | guid |
std::string | guidStr |
System | system |
D3DXVECTOR3 | location |
float | capacityPressureEtc |
propogated supply More... | |
float | propogatedLoad |
propogated demand More... | |
int | hpPhysical |
int | hpEnergy |
float | hpPhysicalRemaining |
float | hpEnergyRemaining |
Fault | fault = Fault::NoSignal |
Definition at line 8 of file Connector.h.
void Systems::Connector::FrameMove | ( | double | fTime, |
Logger * | logger | ||
) |
and we push the propogatedLoad upstream
how complicated do we want to get? the size of the connector determines the maximum flow... the connector should have a maxPressure value, track in-consumption/loss-out?
Definition at line 5 of file Connector.cpp.
GUID Systems::Connector::dependency |
Definition at line 11 of file Connector.h.
BaseComponent* Systems::Connector::dependsOn = nullptr |
Definition at line 12 of file Connector.h.
D3DXVECTOR3 Systems::Connector::end |
Definition at line 13 of file Connector.h.
D3DXVECTOR3 Systems::Connector::start |
Definition at line 13 of file Connector.h.