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Avionics
Dropship Simulator
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#include <Connector.h>
Public Member Functions | |
| void | FrameMove (double fTime, Logger *logger) |
Public Attributes | |
| GUID | dependency |
| BaseComponent * | dependsOn = nullptr |
| D3DXVECTOR3 | start |
| D3DXVECTOR3 | end |
Public Attributes inherited from Systems::BaseComponent | |
| GUID | guid |
| std::string | guidStr |
| System | system |
| D3DXVECTOR3 | location |
| float | capacityPressureEtc |
| propogated supply More... | |
| float | propogatedLoad |
| propogated demand More... | |
| int | hpPhysical |
| int | hpEnergy |
| float | hpPhysicalRemaining |
| float | hpEnergyRemaining |
| Fault | fault = Fault::NoSignal |
Definition at line 8 of file Connector.h.
| void Systems::Connector::FrameMove | ( | double | fTime, |
| Logger * | logger | ||
| ) |
and we push the propogatedLoad upstream
how complicated do we want to get? the size of the connector determines the maximum flow... the connector should have a maxPressure value, track in-consumption/loss-out?
Definition at line 5 of file Connector.cpp.
| GUID Systems::Connector::dependency |
Definition at line 11 of file Connector.h.
| BaseComponent* Systems::Connector::dependsOn = nullptr |
Definition at line 12 of file Connector.h.
| D3DXVECTOR3 Systems::Connector::end |
Definition at line 13 of file Connector.h.
| D3DXVECTOR3 Systems::Connector::start |
Definition at line 13 of file Connector.h.