Avionics
Dropship Simulator
Connector.h
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#include "
BaseComponent.h
"
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#include "
Logging/Logger.h
"
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namespace
Systems
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{
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class
Connector
:
public
BaseComponent
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{
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public
:
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GUID
dependency
;
// may be connector OR component?
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BaseComponent
*
dependsOn
=
nullptr
;
// may be connector OR component?
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D3DXVECTOR3
start
,
end
;
// only so we can dump them back to the friggen file
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void
FrameMove
(
double
fTime,
Logger
*
logger
);
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};
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}
Systems::Connector::dependency
GUID dependency
Definition:
Connector.h:11
Logger
Definition:
Logger.h:5
Systems
These have to be in this order.
Definition:
BaseComponent.h:12
Systems::Connector::FrameMove
void FrameMove(double fTime, Logger *logger)
Definition:
Connector.cpp:5
Systems::Connector
Definition:
Connector.h:8
BaseComponent.h
logger
Logger logger
Definition:
Avionics.cpp:17
Logger.h
Systems::BaseComponent
Definition:
BaseComponent.h:14
Systems::Connector::dependsOn
BaseComponent * dependsOn
Definition:
Connector.h:12
Systems::Connector::end
D3DXVECTOR3 end
Definition:
Connector.h:13
Systems::Connector::start
D3DXVECTOR3 start
Definition:
Connector.h:13
Connector.h
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