#include <waypoints.h>
Definition at line 7 of file waypoints.h.
◆ waypoints()
| waypoints::waypoints |
( |
GameClass * |
prmGameClass | ) |
|
◆ AddOrUpdate()
| void waypoints::AddOrUpdate |
( |
Swaypoint |
tempwaypoint | ) |
const |
◆ Delete()
| void waypoints::Delete |
( |
int |
index | ) |
const |
◆ Find()
| short waypoints::Find |
( |
int |
uniqueid | ) |
const |
◆ FindByUniqueId()
| short waypoints::FindByUniqueId |
( |
int |
id | ) |
const |
◆ GetGroup()
| std::vector< Swaypoint > waypoints::GetGroup |
( |
short |
group | ) |
const |
◆ RequestWaypointData()
| void waypoints::RequestWaypointData |
( |
| ) |
const |
◆ Sort()
| void waypoints::Sort |
( |
short |
sortfield, |
|
|
char |
sortdirection, |
|
|
int * |
linecursel, |
|
|
int * |
lineact |
|
) |
| const |
◆ Update()
| void waypoints::Update |
( |
Swaypoint |
waypoint | ) |
const |
◆ Upload()
| void waypoints::Upload |
( |
Swaypoint |
swaypoint | ) |
const |
◆ gameclass
The documentation for this class was generated from the following files: