Rise
The Vieneo Province
waypoints.h
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1 #pragma once
2 
3 #include <vector>
4 #include "../GameClass.h"
5 #include "../Common/server.h"
6 
7 class waypoints
8 {
9 public:
10  waypoints(GameClass* prmGameClass);
11  void Update(Swaypoint waypoint) const;
12  void RequestWaypointData() const;
13  void Sort(short sortfield, char sortdirection, int* linecursel, int* lineact) const;
14  void Delete(int index) const;
15  void Upload(Swaypoint swaypoint) const;
16  void AddOrUpdate(Swaypoint tempwaypoint) const;
17  short Find(int uniqueid) const;
18  short FindByUniqueId(int id) const;
19  std::vector<Swaypoint> waypoints::GetGroup(short group) const;
20 
21 private:
23 };
void Update(Swaypoint waypoint) const
Definition: waypoints.cpp:9
void RequestWaypointData() const
Definition: waypoints.cpp:14
void Upload(Swaypoint swaypoint) const
Definition: waypoints.cpp:186
void AddOrUpdate(Swaypoint tempwaypoint) const
Definition: waypoints.cpp:132
void Sort(short sortfield, char sortdirection, int *linecursel, int *lineact) const
Definition: waypoints.cpp:25
waypoints(GameClass *prmGameClass)
Definition: waypoints.cpp:4
std::vector< Swaypoint > GetGroup(short group) const
Definition: waypoints.cpp:174
GameClass * gameclass
Definition: waypoints.h:22
short FindByUniqueId(int id) const
Definition: waypoints.cpp:163
void Delete(int index) const
Definition: waypoints.cpp:100
short Find(int uniqueid) const
Definition: waypoints.cpp:152