1 #include "../Instrument.h" 6 Instrument(prmX, prmY, prmXScale, prmYScale, prmBus, prmLogger, prmDevice, prmFonts)
11 arrow =
new Sprite(
logger,
pDevice,
"Textures/Instruments/arrow.png", prmX, prmY, 0.92f, 0, 0, 32, 32, 0xFFFFFFFF);
20 DrawTextW(
label, -1, 28, 0.93f, DT_NOCLIP, 0xFFFFFFFF, 1);
float WindDirectionDegrees
void Draw(D3DXCOLOR prmColor)
Wind(int prmX, int prmY, float prmXScale, float prmYScale, Bus *prmBus, Logger *prmLogger, DeviceObject *prmDevice, std::vector< Font *> prmFonts)
void FrameMove(float fElapsed) override
void AddToCallStack(const char *msg)