Rise
The Vieneo Province
WaypointDialog.h
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1 #pragma once
2 
3 #include "DialogBase.h"
4 #include "..\GameClass.h"
5 #include "..\Viewscreen\Viewscreen.h"
6 #include "..\Viewscreen\waypoints.h"
7 
8 class WaypointDialog : public DialogBase
9 {
10 public:
11  WaypointDialog(short id);
12 
13  void DragDropItem(short destTab) override;
14  void Draw(D3DXVECTOR3* tracked) override;
15  void ClearEdit() override;
16  void UpdateMenu(short tab) override;
17  void ActivateWaypoint();
18  void Update() override;
19  void ActionIconClick(long icon_id) override;
20  void DoubleClickLine() override;
21 
22  static void CALLBACK DialogCallback(UINT nEvent, int nControlID, CDXUTControl* pControl, void* pUserContext);
23 
24 private:
28 };
void DoubleClickLine() override
void Draw(D3DXVECTOR3 *tracked) override
void DragDropItem(short destTab) override
WaypointDialog(short id)
waypoints * ptrWaypoints
Definition: Bus.h:16
void ClearEdit() override
void ActionIconClick(long icon_id) override
void UpdateMenu(short tab) override
static void CALLBACK DialogCallback(UINT nEvent, int nControlID, CDXUTControl *pControl, void *pUserContext)
Viewscreen * ptrViewscreen
void Update() override