3 #include "../Networking.h" 4 #include "../GameClass.h" 15 HUD.EnableKeyboardInput(
true);
148 HUD.AddRadioButton(
IDC_INTERMEDIA1,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 33,
false, &
intermedia1);
150 HUD.AddRadioButton(
IDC_INTERMEDIA2,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 64,
false, &
intermedia2);
152 HUD.AddRadioButton(
IDC_INTERMEDIA3,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 35,
false, &
intermedia3);
154 HUD.AddRadioButton(
IDC_INTERMEDIA4,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 36,
false, &
intermedia4);
156 HUD.AddRadioButton(
IDC_INTERMEDIA5,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 37,
false, &
intermedia5);
158 HUD.AddRadioButton(
IDC_INTERMEDIA6,
IDC_INTERMEDIA, L
"", 1, 1, static_cast<int>(
defaultwidth *
gui->
game->
displayscale), static_cast<int>(
lineHeightC *
gui->
game->
displayscale),
false, 38,
false, &
intermedia6);
169 rect.top =
static_cast<long>(tracked->y) + 2;
170 rect.left =
static_cast<long>(tracked->x) + 5;
174 for (
short t = 0; t <
maxmenuC; t++)
183 rect.top = rect.left = 0;
196 pControl->SetEnabled(
false);
200 SClientPacket outpacket;
203 if (option == 0 && dialog->
menu[5][0] ==
'0')
204 outpacket.f_x = 11.0f;
206 outpacket.f_x =
static_cast<float>(option + 2);
207 outpacket.f_y = 0.0f;
208 outpacket.f_z = 0.0f;
209 outpacket.f_w = 0.0f;
static void CheckMoved(short t)
void SendToServer(void *pData, DWORD dwSize, bool bGuaranteed, PacketOrdering order=ORDERING_NONE) const
InformationDialog * informationDialog
CDXUTDialogResourceManager g_DialogResourceManager
WCHAR msgbartext[HELP_SIZE]
LPDIRECT3DTEXTURE9 m_pddsEasydockAd
ID3DXSprite * g_pTextSprite
D3DXVECTOR3 windowdefaultlocation
void AddToCallStack(const char *msg)