5 Instrument(prmX, prmY, prmXScale, prmYScale, prmBus, prmLogger, prmDevice, prmFonts)
10 slat =
new Sprite(
logger,
pDevice,
"Textures/Instruments/indicate_slat.png", prmX, prmY, 0.2f, 0, 0, 30, 30, 0xFFFFFFFF);
11 background =
new Sprite(
logger,
pDevice,
"Textures/Instruments/indicate_wing.png", prmX, prmY, 0.1f, 0, 0, 70, 30, 0xFFFFFFFF);
12 flap =
new Sprite(
logger,
pDevice,
"Textures/Instruments/indicate_flap.png", prmX, prmY, 0.2f, 0, 0, 70, 30, 0xFFFFFFFF);
33 DrawTextW(
label, 19, -4, 0.3f, DT_NOCLIP, 0xFFFFFFFF, 1);
void Draw(D3DXCOLOR prmColor)
void FrameMove(float fElapsed) override
float TrailingEdgeFlapsPosition
Flaps(int prmX, int prmY, float prmXScale, float prmYScale, Bus *prmBus, Logger *prmLogger, DeviceObject *prmDevice, std::vector< Font *> prmFonts)
void AddToCallStack(const char *msg)