3 #include "..\Networking.h" 55 bool keepatbottom =
false;
101 for (
long t = 0; t <
linedsp; t++)
157 SClientPacket outpacket;
161 outpacket.f_z = 5.0f;
DockedCommunicationDialog(short id)
void SendToServer(void *pData, DWORD dwSize, bool bGuaranteed, PacketOrdering order=ORDERING_NONE) const
void Close(bool minimized)
bool actionenabled[MAX_ACTION]
short fieldcontent[MAX_FIELDS]
void ActionIconClick(long icon_id)
void Draw(D3DXVECTOR3 *tracked)
WCHAR fieldline[MAX_LINES][MAX_FIELDS][HELP_SIZE]
static DialogBase * dialogs[D_ENUMERATION]
short fieldwidth[MAX_FIELDS]
bool dndplayer[MAX_ONLINEPLAYERS]
bool actiontoggle[MAX_ACTION]
unsigned char seqplayer[MAX_ONLINEPLAYERS]
WCHAR msgbartext[HELP_SIZE]
short tabusedefaultlang[MAX_TAB]
SPlayerData player[MAX_ONLINEPLAYERS]
static short CheckWidth(short dialogid)
WCHAR tabstr[MAX_TAB][MAX_TAB_CHARS]
void DragDropItem(short destTab)
CHATCHANNEL chatchannel[MAX_TAB]
void UpdateMenu(short tab)
static void UpdateScrollBar(short t)
D3DXVECTOR3 windowdefaultlocation
std::wstring strings[L_ENUMERATION]
void AddToCallStack(const char *msg)
short fieldtype[MAX_FIELDS]