1 #include "../Instrument.h" 5 Instrument(prmX, prmY, prmXScale, prmYScale, prmBus, prmLogger, prmDevice, prmFonts)
10 tape =
new Sprite(
logger,
pDevice,
"Textures/Instruments/compass.dds", prmX, prmY, 0.1f, 0, 0, 802, 12, 0xFFFFFFFF);
Compass(int prmX, int prmY, float prmXScale, float prmYScale, Bus *prmBus, Logger *prmLogger, DeviceObject *prmDevice, std::vector< Font *> prmFonts)
void SetRectangle(int top, int left, int right, int bottom)
void FrameMove(float fElapsed) override
void Draw(D3DXCOLOR prmColor)
void AddToCallStack(const char *msg)