Avionics
Dropship Simulator
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real components simply take setState and apply it to currentState, they run their own fault states More...
#include <Component.h>
Public Member Functions | |
Real (Logger *prmLogger) | |
void | FrameMove (double fTime) override |
this is a generic unimplemented component framemove, eventually make a pure virtual function? More... | |
Public Member Functions inherited from Systems::Component | |
Component (Logger *prmLogger) | |
virtual | ~Component () |
float | EvaluateDependency (System system) |
void | PropogateLoad (System system) |
Additional Inherited Members | |
Public Attributes inherited from Systems::Component | |
GUID | attachedTo |
Component * | attachedToComponent = nullptr |
std::string | name |
std::vector< Dependency > | dependencies |
float | averageServiceLife = 0.0f |
Average service life in hours. More... | |
float | serviceLifeCycleHit = 0.0f |
Power-on service life cycle hit. More... | |
float | weight = 0.0f |
float | cost = 0.0f |
float | pickupPressure = 0.0f |
Minimum pressure/voltage to activate. More... | |
float | dropoutPressure = 0.0f |
Minimum pressure/voltage to keep active. More... | |
float | maxPressure = 0.0f |
float | loadDraw = 0.0f |
float | minTemp = 0.0f |
float | maxTemp = 0.0f |
float | maxCapacity = 0.0f |
std::string | make |
std::string | model |
std::string | description |
float | temperature = 0.0f |
componentInfo More... | |
float | serviceLifeRemaining = 0.0f |
float | setState = -999.0f |
float | currentState = -999.0f |
double | lastTimeProcessed = 0 |
these don't get stored anywhere More... | |
float | currentLoad = 0 |
Public Attributes inherited from Systems::BaseComponent | |
GUID | guid |
std::string | guidStr |
System | system |
D3DXVECTOR3 | location |
float | capacityPressureEtc |
propogated supply More... | |
float | propogatedLoad |
propogated demand More... | |
int | hpPhysical |
int | hpEnergy |
float | hpPhysicalRemaining |
float | hpEnergyRemaining |
Fault | fault = Fault::NoSignal |
Protected Attributes inherited from Systems::Component | |
Logger * | logger = nullptr |
real components simply take setState and apply it to currentState, they run their own fault states
Definition at line 182 of file Component.h.
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inline |
Definition at line 185 of file Component.h.
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overridevirtual |
this is a generic unimplemented component framemove, eventually make a pure virtual function?
presumed to always have good data connection but no point in wiring those up because he is a REAL component?
we don't touch fault information because some components run their own faults
this is to expose it on the bus methods... for a bus bar this makes sense because currentState is unused...
Reimplemented from Systems::Component.
Definition at line 5 of file Real.cpp.