6 for (
int i = 0; i < 10; i++)
40 timer += fElapsedTime;
51 for (
int i = 0; i < 10; i++)
53 switch (
lights[i].strategy)
void FrameMove(float fElapsedTime) override
Pfd(Bus *prmBus, Logger *prmLogger)
std::vector< Command > commandStream
std::string name
command name
Abstract base class for modules By definition, instruments don't do any of the work (they don't modif...
struct Pfd::SLight lights[10]