Avionics
Dropship Simulator
N1.cpp
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#include "../../Component.h"
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namespace
Systems
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{
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void
N1::FrameMove
(
double
fTime)
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{
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// double elapsed = (fTime - lastTimeProcessed) / 60 / 60;
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lastTimeProcessed
= fTime;
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if
(
setState
>= 0.07f)
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currentState
=
setState
;
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else
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currentState
= 0.0f;
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//serviceLifeRemaining -= fTime / 60.0 / 60.0*setState;
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//temperature += fTime * setState;
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}
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}
Systems::Component::currentState
float currentState
Definition:
Component.h:52
Systems::Component::setState
float setState
Definition:
Component.h:51
Systems
These have to be in this order.
Definition:
BaseComponent.h:12
Systems::Component::lastTimeProcessed
double lastTimeProcessed
these don't get stored anywhere
Definition:
Component.h:55
Systems::N1::FrameMove
void FrameMove(double fTime) override
this is a generic unimplemented component framemove, eventually make a pure virtual function...
Definition:
N1.cpp:5
Systems
Propulsion
N1.cpp
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