1 #include "../Instrument.h"    41         DrawTextW(msg, 12, 236, DT_NOCLIP, D3DXCOLOR(0.0f, 1.0f, 0.0f, 1.0f), 
font, 
"AirspeedReadout");
 
virtual void Initialize(Bus *prmBus, Logger *prmLogger, DEVICE_OBJECT *prmDevice, int prmScreenWidth, int prmScreenHeight, std::vector< Font > *prmFonts, bool prmFlip)
 
IndicatedAirSpeedTape(int prmX, int prmY, int prmWidth, int prmHeight, std::string prmTextureFile, float prmModulateKm)
 
float IndicatedAirspeed
(3) Indicated Airspeed in km per second? 
 
D3D10_TEXTURE2D_DESC desc
 
Abstract base class for instrumentation By definition, instruments don't do any of the work (they don...
 
void Render(float fElapsed) override
 
std::string pathAndFilename
 
void Initialize(Bus *prmBus, Logger *prmLogger, DEVICE_OBJECT *prmDevice, int prmScreenWidth, int prmScreenHeight, std::vector< Font > *prmFonts, bool prmFlip) override
 
void Initialize(Logger *prmLogger, Bus *prmBus, DEVICE_OBJECT *prmpDevice, int prmScreenHeight, int prmElementX, int prmElementY, bool prmFlip)