1 #include "../Instrument.h" 41 DrawTextW(msg, 12, 236, DT_NOCLIP, D3DXCOLOR(0.0f, 1.0f, 0.0f, 1.0f),
font,
"AirspeedReadout");
virtual void Initialize(Bus *prmBus, Logger *prmLogger, DEVICE_OBJECT *prmDevice, int prmScreenWidth, int prmScreenHeight, std::vector< Font > *prmFonts, bool prmFlip)
IndicatedAirSpeedTape(int prmX, int prmY, int prmWidth, int prmHeight, std::string prmTextureFile, float prmModulateKm)
float IndicatedAirspeed
(3) Indicated Airspeed in km per second?
D3D10_TEXTURE2D_DESC desc
Abstract base class for instrumentation By definition, instruments don't do any of the work (they don...
void Render(float fElapsed) override
std::string pathAndFilename
void Initialize(Bus *prmBus, Logger *prmLogger, DEVICE_OBJECT *prmDevice, int prmScreenWidth, int prmScreenHeight, std::vector< Font > *prmFonts, bool prmFlip) override
void Initialize(Logger *prmLogger, Bus *prmBus, DEVICE_OBJECT *prmpDevice, int prmScreenHeight, int prmElementX, int prmElementY, bool prmFlip)