Avionics
Dropship Simulator
Igniter.cpp
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1 #include "../../Component.h"
2 
3 namespace Systems
4 {
5  void Igniter::FrameMove(double fTime)
6  {
7  // double elapsed = (fTime - lastTimeProcessed);
8 
9  // evaluate supply voltage
10  // float supplyVoltage = 96.0f; // not hooked up yet EvaluateDependency(System::Electrical);
11  //if (supplyVoltage >= pickupPressure) // has a signal
12  //{
13  // currentState = 1.0f;
14  //}
15  //else if (supplyVoltage < dropoutPressure)
16  //{
17  // currentState = 0.0f;
18  //}
19 
20  // my initial idea was to set the frequency of currentState based on damage/operational life, faults
22 
24  //serviceLifeRemaining -= fTime / 60.0 / 60.0*setState;
25  //temperature += fTime * setState;
26 
27 
29 
31  }
32 }
void FrameMove(double fTime) override
this is a generic unimplemented component framemove, eventually make a pure virtual function...
Definition: Igniter.cpp:5
These have to be in this order.
Definition: BaseComponent.h:12
void PropogateLoad(System system)
Definition: Component.cpp:52