#include <Screen.h>
Definition at line 5 of file Screen.h.
◆ ~Screen()
◆ Screen()
Screen::Screen |
( |
Bus * |
prmBus | ) |
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inline |
◆ ChangePage() [1/2]
bool Screen::ChangePage |
( |
const std::string & |
pageName | ) |
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inline |
◆ ChangePage() [2/2]
void Screen::ChangePage |
( |
int |
i | ) |
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inline |
◆ FrameMove()
void Screen::FrameMove |
( |
float |
fElapsed | ) |
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inline |
◆ HandleKeyPress()
bool Screen::HandleKeyPress |
( |
short |
key, |
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bool |
shift |
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) |
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inline |
◆ OnPageChange()
void Screen::OnPageChange |
( |
bool |
sendUpdate = true | ) |
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inline |
◆ Render()
◆ RestorePage()
void Screen::RestorePage |
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| ) |
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inline |
◆ bus
◆ currentPage
UINT Screen::currentPage = 0 |
◆ height
◆ hr
◆ lastPage
int Screen::lastPage = -1 |
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private |
◆ name
◆ pages
std::vector<Page> Screen::pages |
◆ rect
RECT Screen::rect = RECT() |
◆ width
The documentation for this class was generated from the following file: