Avionics
Dropship Simulator
WindowObject.h
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#pragma once
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#include "DXUT.h"
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#include "
DeviceObject.h
"
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struct
WINDOW_OBJECT
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{
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UINT
AdapterOrdinal
;
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UINT
WindowOrdinal
;
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HWND
hWnd
;
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IDXGIAdapter*
pAdapter
;
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IDXGIOutput*
pOutput
;
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IDXGISwapChain*
pSwapChain
;
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DEVICE_OBJECT
*
pDevice
;
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ID3D10RenderTargetView*
pRenderTargetView
;
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ID3D10DepthStencilView*
pDepthStencilView
;
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UINT
Width
;
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UINT
Height
;
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DXGI_ADAPTER_DESC
AdapterDesc
;
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DXGI_OUTPUT_DESC
OutputDesc
;
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};
WINDOW_OBJECT::Height
UINT Height
Definition:
WindowObject.h:19
WINDOW_OBJECT::hWnd
HWND hWnd
Definition:
WindowObject.h:11
DEVICE_OBJECT
Definition:
DeviceObject.h:5
WINDOW_OBJECT::pDepthStencilView
ID3D10DepthStencilView * pDepthStencilView
Definition:
WindowObject.h:17
WINDOW_OBJECT
Definition:
WindowObject.h:6
WINDOW_OBJECT::AdapterDesc
DXGI_ADAPTER_DESC AdapterDesc
Definition:
WindowObject.h:20
WINDOW_OBJECT::pSwapChain
IDXGISwapChain * pSwapChain
Definition:
WindowObject.h:14
WINDOW_OBJECT::pOutput
IDXGIOutput * pOutput
Definition:
WindowObject.h:13
WINDOW_OBJECT::pRenderTargetView
ID3D10RenderTargetView * pRenderTargetView
Definition:
WindowObject.h:16
WINDOW_OBJECT::pDevice
DEVICE_OBJECT * pDevice
Definition:
WindowObject.h:15
DeviceObject.h
WINDOW_OBJECT::WindowOrdinal
UINT WindowOrdinal
Definition:
WindowObject.h:9
WINDOW_OBJECT::Width
UINT Width
Definition:
WindowObject.h:18
WINDOW_OBJECT::OutputDesc
DXGI_OUTPUT_DESC OutputDesc
Definition:
WindowObject.h:21
WINDOW_OBJECT::pAdapter
IDXGIAdapter * pAdapter
Definition:
WindowObject.h:12
WINDOW_OBJECT::AdapterOrdinal
UINT AdapterOrdinal
Definition:
WindowObject.h:8
Rendering
WindowObject.h
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