Avionics
Dropship Simulator
WindowObject.h
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1 #pragma once
2 
3 #include "DXUT.h"
4 #include "DeviceObject.h"
5 
7 {
10 
11  HWND hWnd;
12  IDXGIAdapter* pAdapter;
13  IDXGIOutput* pOutput;
14  IDXGISwapChain* pSwapChain;
16  ID3D10RenderTargetView* pRenderTargetView;
17  ID3D10DepthStencilView* pDepthStencilView;
18  UINT Width;
19  UINT Height;
20  DXGI_ADAPTER_DESC AdapterDesc;
21  DXGI_OUTPUT_DESC OutputDesc;
22 };
ID3D10DepthStencilView * pDepthStencilView
Definition: WindowObject.h:17
DXGI_ADAPTER_DESC AdapterDesc
Definition: WindowObject.h:20
IDXGISwapChain * pSwapChain
Definition: WindowObject.h:14
IDXGIOutput * pOutput
Definition: WindowObject.h:13
ID3D10RenderTargetView * pRenderTargetView
Definition: WindowObject.h:16
DEVICE_OBJECT * pDevice
Definition: WindowObject.h:15
UINT WindowOrdinal
Definition: WindowObject.h:9
DXGI_OUTPUT_DESC OutputDesc
Definition: WindowObject.h:21
IDXGIAdapter * pAdapter
Definition: WindowObject.h:12
UINT AdapterOrdinal
Definition: WindowObject.h:8