Avionics
Dropship Simulator
Vehicle.h
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1 #pragma once
2 
3 #include <string>
4 #include "DXUT.h"
5 
6 class Vehicle
7 {
8 public:
9  enum Types
10  {
11  Platform, // no RA but yes GPWS obstacles
12  Ship // yes RA but no GPWS obstacles
13  } type;
14 
15  std::string VehicleId;
16  D3DXVECTOR3 location;
17  D3DXQUATERNION orientation; // realistically what gets sent over the wire...
18  D3DXMATRIX mBaseOrient;
19 };
std::string VehicleId
Definition: Vehicle.h:15
Types
Definition: Vehicle.h:9
D3DXVECTOR3 location
Definition: Vehicle.h:16
D3DXMATRIX mBaseOrient
Definition: Vehicle.h:18
D3DXQUATERNION orientation
Definition: Vehicle.h:17
enum Vehicle::Types type
Definition: Vehicle.h:6