18 void Draw(
float fElapsedTime, IDirect3DDevice9* pd3dDevice)
const;
22 void OnResetDevice(IDirect3DDevice9* pd3dDevice,
const D3DSURFACE_DESC* pBackBufferSurfaceDesc);
void FrameMove(float fElapsedTime)
void OnCreateDevice(IDirect3DDevice9 *pd3dDevice)
instruments(Viewscreen *ptr)
void Draw(float fElapsedTime, IDirect3DDevice9 *pd3dDevice) const
void OnResetDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc)