3 #include "../GameClass.h" 4 #include "../GridProperties.h" 17 VECTOR2SHORT
oldtcp = VECTOR2SHORT();
20 bool maketrees =
true;
25 static int FindOrAddVertex(std::vector<struct D3DXVECTOR3>* unique_vertices, D3DXVECTOR3 position);
34 VECTOR2SHORT
tcp = VECTOR2SHORT();
void CalculateCubeAndTcp()
void ReceiveWholeGrid(SRenderGrid datapacket)
void CalculateInsideArray(short t, short s) const
GridProperties gridProperties
grid(Viewscreen *ptrGame)
void Trace(const char *msg, Logger::Level severity=Logger::Level::Info) const