Go to the source code of this file.
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| float  | Clamp (float val, float min, float max) | 
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| float  | Lerp (float val1, float val2, float lerp) | 
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| D3DXVECTOR2  | CalculateLatLng (D3DXVECTOR3 position) | 
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| float  | GetArcDist (D3DXVECTOR3 from, D3DXVECTOR3 to, bool includeAltDiff) | 
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| D3DXVECTOR3  | GetArcBear (D3DXVECTOR3 vec2, float dist, float altd, D3DXVECTOR3 posnorml) | 
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| bool  | RectEquality (RECT rect1, RECT rect2) | 
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| float  | RandomFloat () | 
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◆ CalculateLatLng()
  
  
      
        
          | D3DXVECTOR2 CalculateLatLng  | 
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          D3DXVECTOR3  | 
          position | ) | 
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◆ Clamp()
  
  
      
        
          | float Clamp  | 
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          float  | 
          val,  | 
         
        
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          float  | 
          min,  | 
         
        
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          float  | 
          max  | 
         
        
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◆ GetArcBear()
  
  
      
        
          | D3DXVECTOR3 GetArcBear  | 
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          D3DXVECTOR3  | 
          vec2,  | 
         
        
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          float  | 
          dist,  | 
         
        
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          float  | 
          altd,  | 
         
        
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          D3DXVECTOR3  | 
          posnorml  | 
         
        
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◆ GetArcDist()
  
  
      
        
          | float GetArcDist  | 
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          D3DXVECTOR3  | 
          from,  | 
         
        
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          D3DXVECTOR3  | 
          to,  | 
         
        
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          bool  | 
          includeAltDiff  | 
         
        
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          ) | 
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https://coredump.sg/tag/distance-bearing-in-c/ 
Definition at line 37 of file MathUtilities.h.
 
 
◆ Lerp()
  
  
      
        
          | float Lerp  | 
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          float  | 
          val1,  | 
         
        
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          float  | 
          val2,  | 
         
        
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          float  | 
          lerp  | 
         
        
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          ) | 
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◆ RandomFloat()
◆ RectEquality()
  
  
      
        
          | bool RectEquality  | 
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          RECT  | 
          rect1,  | 
         
        
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          RECT  | 
          rect2  | 
         
        
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          ) | 
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