advanceframe | Viewscreen | |
alphascreen | Viewscreen | |
ApplyEnvironmentMap() | Viewscreen | |
AssertTelemetry(const char *location, short id) | Viewscreen | |
BCLoffsetu | Viewscreen | |
BCLoffsetv | Viewscreen | |
CalculateAGL(short u, short v, D3DXVECTOR3 position, bool makeleveler) | Viewscreen | |
CalculateAGLd(D3DXVECTOR3 terpos, double terprecisionx, double terprecisiony, double terprecisionz, double proposedx, double proposedy, double proposedz, D3DXVECTOR3 proposed, bool makeleveler) | Viewscreen | |
CalculateBarycentric(D3DXVECTOR3 *position, D3DXVECTOR3 *gthrust, float *radius) | Viewscreen | static |
CalculateCGC(D3DXVECTOR3 position, char cube) const | Viewscreen | |
CalculateCube(D3DXVECTOR3 position) const | Viewscreen | |
CalculatePlanar(short u, short v) | Viewscreen | |
CalculateSRV(short t, short s, VECTOR2SHORT tcp, char cube, SRenderVertex sourcedata) | Viewscreen | |
CalculateWrap(short u, short v, char cube, char *rotate) const | Viewscreen | |
causearray | Viewscreen | |
causechain | Viewscreen | |
CheckDepthMap(VECTOR2SHORT newdepthpos, short u, short v) | Viewscreen | |
CheckFloorMap(VECTOR2SHORT newdepthpos, short u, short v) | Viewscreen | |
CheckPlotRoads(float f_tempu, float f_tempv) | Viewscreen | |
CheckRtsBumpMap(VECTOR2SHORT rts, VECTOR2SHORT bump, short u, short v) | Viewscreen | |
cloudpos | Viewscreen | |
cloudprecisionx | Viewscreen | |
cloudprecisiony | Viewscreen | |
cloudprecisionz | Viewscreen | |
compassnorth | Viewscreen | |
counteri | Viewscreen | |
counterj | Viewscreen | |
counterk | Viewscreen | |
D3DXVec3Qerp(D3DXVECTOR3 *vel0, D3DXVECTOR3 *vel1, D3DXVECTOR3 *vel2, float t) const | Viewscreen | |
dockTexture | Viewscreen | |
dockTextureStage | Viewscreen | |
downlimit | Viewscreen | |
DumpSofTracking() | Viewscreen | |
fAspect | Viewscreen | |
flicker | Viewscreen | |
FontOffset(char letter) const | Viewscreen | |
frameRateHeartbeat | Viewscreen | private |
g_pDI | Viewscreen | |
gameclass | Viewscreen | |
gammascreen | Viewscreen | |
GetAni(float f_time, unsigned char ani) const | Viewscreen | |
gridvisible | Viewscreen | |
H2Ooffsetu | Viewscreen | |
headlight | Viewscreen | |
headlightvec | Viewscreen | |
heartloop | Viewscreen | |
Initialize() | Viewscreen | |
insthdgDegrees | Viewscreen | |
insttrk | Viewscreen | |
interlace | Viewscreen | |
lampTest | Viewscreen | |
lateralincr | Viewscreen | |
lateralmod | Viewscreen | |
lateraltime | Viewscreen | |
leftlimit | Viewscreen | |
leftright | Viewscreen | |
LoadVehicleProfile(short t, bool forceCockpitTextures=false) | Viewscreen | |
logger | Viewscreen | |
lookAzimuthDegrees | Viewscreen | |
lookhdg | Viewscreen | |
lookvec | Viewscreen | |
lowframeTime | Viewscreen | private |
m_aiCloudGrid | Viewscreen | |
m_avCloudGrid | Viewscreen | |
m_avCone | Viewscreen | |
m_avInstrument | Viewscreen | |
m_avLightning | Viewscreen | |
m_avLocalGrid | Viewscreen | |
m_avRainDrops | Viewscreen | |
m_avRunningLights | Viewscreen | |
m_avScreen | Viewscreen | |
m_avSkyDome | Viewscreen | |
m_avSkyRing | Viewscreen | |
m_avStaticStars | Viewscreen | |
m_avSunVertices | Viewscreen | |
m_bCloudShadow | Viewscreen | |
m_bDeviceSupportsVizQuery | Viewscreen | |
m_bFourStages | Viewscreen | |
m_bPsize | Viewscreen | |
m_pddsAOA | Viewscreen | |
m_pddsAtmosphere | Viewscreen | |
m_pddsBinoculars | Viewscreen | |
m_pddsBinocularsArrow | Viewscreen | |
m_pddsBinocularsCompass | Viewscreen | |
m_pddsBlastX | Viewscreen | |
m_pddsCityLights | Viewscreen | |
m_pddsCityTexture | Viewscreen | |
m_pddsCloudBaseMap | Viewscreen | |
m_pddsCloudDetailAbove | Viewscreen | |
m_pddsCloudDetailBelow | Viewscreen | |
m_pddsCockpitLights | Viewscreen | |
m_pddsCockpitTexture | Viewscreen | |
m_pddsDIHV | Viewscreen | |
m_pddsDockLights | Viewscreen | |
m_pddsDockTexture | Viewscreen | |
m_pddsDynamicSurface | Viewscreen | |
m_pddsDynamicTexture | Viewscreen | |
m_pddsElmo | Viewscreen | |
m_pddsFirework1 | Viewscreen | |
m_pddsFirework2 | Viewscreen | |
m_pddsFirework3 | Viewscreen | |
m_pddsFuelIcon | Viewscreen | |
m_pddsFuzerX | Viewscreen | |
m_pddsGVBackground | Viewscreen | |
m_pddsGVCompass | Viewscreen | |
m_pddsGVDialSmall | Viewscreen | |
m_pddsGVDirection | Viewscreen | |
m_pddsHeart | Viewscreen | |
m_pddsHolidayTexture | Viewscreen | |
m_pddsHullDynamicTexture | Viewscreen | |
m_pddsInterlace | Viewscreen | |
m_pddsIntersection | Viewscreen | |
m_pddsKeycard | Viewscreen | |
m_pddsLandform | Viewscreen | |
m_pddsLetters | Viewscreen | |
m_pddsLightningAbove | Viewscreen | |
m_pddsLightningBelow | Viewscreen | |
m_pddsLightsCruiseIcons | Viewscreen | |
m_pddsMarston1 | Viewscreen | |
m_pddsNamePlate | Viewscreen | |
m_pddsProjectionSurface | Viewscreen | |
m_pddsProjectionTexture | Viewscreen | |
m_pddsReentry | Viewscreen | |
m_pddsRoad | Viewscreen | |
m_pddsRTSLights | Viewscreen | |
m_pddsRTSTexture | Viewscreen | |
m_pddsRunwayEdgeLight1 | Viewscreen | |
m_pddsShipLights | Viewscreen | |
m_pddsShipTexture | Viewscreen | |
m_pddsSinker | Viewscreen | |
m_pddsSinkerX | Viewscreen | |
m_pddsStarTexture | Viewscreen | |
m_pddsSunglasses | Viewscreen | |
m_pddsSunTexture | Viewscreen | |
m_pddsTransition | Viewscreen | |
m_pddsWaterNormal | Viewscreen | |
m_pddsWeapon | Viewscreen | |
m_pddsWorld2a1 | Viewscreen | |
m_pFont | Viewscreen | |
m_pFont3 | Viewscreen | |
m_pFontHull | Viewscreen | |
m_pFontLicense | Viewscreen | |
m_pHullRender2Surface | Viewscreen | |
m_pLightSunVizQuery | Viewscreen | |
m_pRenderToSurface | Viewscreen | |
m_pRenderToSurfaceNextGen | Viewscreen | |
m_spriteVector | Viewscreen | |
matGridRot | Viewscreen | |
matrixLook | Viewscreen | |
matrixLookAdj | Viewscreen | |
matrixProj | Viewscreen | |
matrixProjCock | Viewscreen | |
matrixProjnodistort | Viewscreen | |
matrixProjSim | Viewscreen | |
matrixView | Viewscreen | |
Movement(short t, float ElapsedTime) | Viewscreen | |
msg | Viewscreen | private |
oldDockTexture | Viewscreen | |
oldRoomIndex | Viewscreen | |
OnCreateDevice(IDirect3DDevice9 *pd3dDevice) | Viewscreen | |
OnDestroyDevice() | Viewscreen | |
OnFrameMove(double fTime, float fElapsedTime) | Viewscreen | |
OnFrameRender(IDirect3DDevice9 *pd3dDevice, double fTime) const | Viewscreen | |
OnFrameRender2(IDirect3DDevice9 *pd3dDevice, float fElapsedTime) | Viewscreen | |
OnLostDevice() | Viewscreen | |
OnResetDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc) | Viewscreen | |
outside | Viewscreen | |
OutsideView(bool outside) | Viewscreen | |
pitchInput | Viewscreen | |
polyextras2 | Viewscreen | |
position | Viewscreen | |
posnorml | Viewscreen | |
ProbeBoundSphere(D3DXVECTOR3 *position, const D3DXVECTOR3 *Xsunlight) const | Viewscreen | |
ptrBuildings | Viewscreen | |
ptrCockpit | Viewscreen | |
ptrFreeTrack | Viewscreen | |
ptrGrid | Viewscreen | |
ptrInstruments | Viewscreen | |
ptrJoystick | Viewscreen | |
ptrKeyboard | Viewscreen | |
ptrPropulsion | Viewscreen | |
ptrRenderer | Viewscreen | |
ptrWaypoints | Viewscreen | |
ptrWeapon | Viewscreen | |
ptrWeather | Viewscreen | |
radperseg | Viewscreen | |
rainarray | Viewscreen | |
raindrops | Viewscreen | |
rcsThrustOutputX | Viewscreen | |
rcsThrustOutputY | Viewscreen | |
rcsThrustOutputZ | Viewscreen | |
rcsThrustRequestX | Viewscreen | |
rcsThrustRequestY | Viewscreen | |
rcsThrustRequestZ | Viewscreen | |
restore | Viewscreen | |
rightlimit | Viewscreen | |
rollInput | Viewscreen | |
rolltilt | Viewscreen | |
rooms | Viewscreen | |
scandist | Viewscreen | |
scanslot | Viewscreen | |
SetProjectionMatrices() | Viewscreen | |
sofTracking | Viewscreen | |
sunlight | Viewscreen | |
targetLeftright | Viewscreen | |
targetUpdown | Viewscreen | |
terpos | Viewscreen | |
terprecisionx | Viewscreen | |
terprecisiony | Viewscreen | |
terprecisionz | Viewscreen | |
tiltlimitL | Viewscreen | |
tiltlimitR | Viewscreen | |
TriggerBCLLightning(float distanceScalar, float intensityScalar) const | Viewscreen | |
Undock() const | Viewscreen | |
updown | Viewscreen | |
uplimit | Viewscreen | |
verticalincr | Viewscreen | |
verticalmod | Viewscreen | |
verticaltime | Viewscreen | |
Viewscreen(GameClass *) | Viewscreen | |
visiblegrid | Viewscreen | |
waterloop | Viewscreen | |
WhichRoom(const std::vector< tagRECT > &rooms, float x, float y, short *roomIndex) | Viewscreen | static |
yawInput | Viewscreen | |
yawmod | Viewscreen | |
~Viewscreen() | Viewscreen | |