Rise
The Vieneo Province
Viewscreen Member List

This is the complete list of members for Viewscreen, including all inherited members.

advanceframeViewscreen
alphascreenViewscreen
ApplyEnvironmentMap()Viewscreen
AssertTelemetry(const char *location, short id)Viewscreen
BCLoffsetuViewscreen
BCLoffsetvViewscreen
CalculateAGL(short u, short v, D3DXVECTOR3 position, bool makeleveler)Viewscreen
CalculateAGLd(D3DXVECTOR3 terpos, double terprecisionx, double terprecisiony, double terprecisionz, double proposedx, double proposedy, double proposedz, D3DXVECTOR3 proposed, bool makeleveler)Viewscreen
CalculateBarycentric(D3DXVECTOR3 *position, D3DXVECTOR3 *gthrust, float *radius)Viewscreenstatic
CalculateCGC(D3DXVECTOR3 position, char cube) constViewscreen
CalculateCube(D3DXVECTOR3 position) constViewscreen
CalculatePlanar(short u, short v)Viewscreen
CalculateSRV(short t, short s, VECTOR2SHORT tcp, char cube, SRenderVertex sourcedata)Viewscreen
CalculateWrap(short u, short v, char cube, char *rotate) constViewscreen
causearrayViewscreen
causechainViewscreen
CheckDepthMap(VECTOR2SHORT newdepthpos, short u, short v)Viewscreen
CheckFloorMap(VECTOR2SHORT newdepthpos, short u, short v)Viewscreen
CheckPlotRoads(float f_tempu, float f_tempv)Viewscreen
CheckRtsBumpMap(VECTOR2SHORT rts, VECTOR2SHORT bump, short u, short v)Viewscreen
cloudposViewscreen
cloudprecisionxViewscreen
cloudprecisionyViewscreen
cloudprecisionzViewscreen
compassnorthViewscreen
counteriViewscreen
counterjViewscreen
counterkViewscreen
D3DXVec3Qerp(D3DXVECTOR3 *vel0, D3DXVECTOR3 *vel1, D3DXVECTOR3 *vel2, float t) constViewscreen
dockTextureViewscreen
dockTextureStageViewscreen
downlimitViewscreen
DumpSofTracking()Viewscreen
fAspectViewscreen
flickerViewscreen
FontOffset(char letter) constViewscreen
frameRateHeartbeatViewscreenprivate
g_pDIViewscreen
gameclassViewscreen
gammascreenViewscreen
GetAni(float f_time, unsigned char ani) constViewscreen
gridvisibleViewscreen
H2OoffsetuViewscreen
headlightViewscreen
headlightvecViewscreen
heartloopViewscreen
Initialize()Viewscreen
insthdgDegreesViewscreen
insttrkViewscreen
interlaceViewscreen
lampTestViewscreen
lateralincrViewscreen
lateralmodViewscreen
lateraltimeViewscreen
leftlimitViewscreen
leftrightViewscreen
LoadVehicleProfile(short t, bool forceCockpitTextures=false)Viewscreen
loggerViewscreen
lookAzimuthDegreesViewscreen
lookhdgViewscreen
lookvecViewscreen
lowframeTimeViewscreenprivate
m_aiCloudGridViewscreen
m_avCloudGridViewscreen
m_avConeViewscreen
m_avInstrumentViewscreen
m_avLightningViewscreen
m_avLocalGridViewscreen
m_avRainDropsViewscreen
m_avRunningLightsViewscreen
m_avScreenViewscreen
m_avSkyDomeViewscreen
m_avSkyRingViewscreen
m_avStaticStarsViewscreen
m_avSunVerticesViewscreen
m_bCloudShadowViewscreen
m_bDeviceSupportsVizQueryViewscreen
m_bFourStagesViewscreen
m_bPsizeViewscreen
m_pddsAOAViewscreen
m_pddsAtmosphereViewscreen
m_pddsBinocularsViewscreen
m_pddsBinocularsArrowViewscreen
m_pddsBinocularsCompassViewscreen
m_pddsBlastXViewscreen
m_pddsCityLightsViewscreen
m_pddsCityTextureViewscreen
m_pddsCloudBaseMapViewscreen
m_pddsCloudDetailAboveViewscreen
m_pddsCloudDetailBelowViewscreen
m_pddsCockpitLightsViewscreen
m_pddsCockpitTextureViewscreen
m_pddsDIHVViewscreen
m_pddsDockLightsViewscreen
m_pddsDockTextureViewscreen
m_pddsDynamicSurfaceViewscreen
m_pddsDynamicTextureViewscreen
m_pddsElmoViewscreen
m_pddsFirework1Viewscreen
m_pddsFirework2Viewscreen
m_pddsFirework3Viewscreen
m_pddsFuelIconViewscreen
m_pddsFuzerXViewscreen
m_pddsGVBackgroundViewscreen
m_pddsGVCompassViewscreen
m_pddsGVDialSmallViewscreen
m_pddsGVDirectionViewscreen
m_pddsHeartViewscreen
m_pddsHolidayTextureViewscreen
m_pddsHullDynamicTextureViewscreen
m_pddsInterlaceViewscreen
m_pddsIntersectionViewscreen
m_pddsKeycardViewscreen
m_pddsLandformViewscreen
m_pddsLettersViewscreen
m_pddsLightningAboveViewscreen
m_pddsLightningBelowViewscreen
m_pddsLightsCruiseIconsViewscreen
m_pddsMarston1Viewscreen
m_pddsNamePlateViewscreen
m_pddsProjectionSurfaceViewscreen
m_pddsProjectionTextureViewscreen
m_pddsReentryViewscreen
m_pddsRoadViewscreen
m_pddsRTSLightsViewscreen
m_pddsRTSTextureViewscreen
m_pddsRunwayEdgeLight1Viewscreen
m_pddsShipLightsViewscreen
m_pddsShipTextureViewscreen
m_pddsSinkerViewscreen
m_pddsSinkerXViewscreen
m_pddsStarTextureViewscreen
m_pddsSunglassesViewscreen
m_pddsSunTextureViewscreen
m_pddsTransitionViewscreen
m_pddsWaterNormalViewscreen
m_pddsWeaponViewscreen
m_pddsWorld2a1Viewscreen
m_pFontViewscreen
m_pFont3Viewscreen
m_pFontHullViewscreen
m_pFontLicenseViewscreen
m_pHullRender2SurfaceViewscreen
m_pLightSunVizQueryViewscreen
m_pRenderToSurfaceViewscreen
m_pRenderToSurfaceNextGenViewscreen
m_spriteVectorViewscreen
matGridRotViewscreen
matrixLookViewscreen
matrixLookAdjViewscreen
matrixProjViewscreen
matrixProjCockViewscreen
matrixProjnodistortViewscreen
matrixProjSimViewscreen
matrixViewViewscreen
Movement(short t, float ElapsedTime)Viewscreen
msgViewscreenprivate
oldDockTextureViewscreen
oldRoomIndexViewscreen
OnCreateDevice(IDirect3DDevice9 *pd3dDevice)Viewscreen
OnDestroyDevice()Viewscreen
OnFrameMove(double fTime, float fElapsedTime)Viewscreen
OnFrameRender(IDirect3DDevice9 *pd3dDevice, double fTime) constViewscreen
OnFrameRender2(IDirect3DDevice9 *pd3dDevice, float fElapsedTime)Viewscreen
OnLostDevice()Viewscreen
OnResetDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc)Viewscreen
outsideViewscreen
OutsideView(bool outside)Viewscreen
pitchInputViewscreen
polyextras2Viewscreen
positionViewscreen
posnormlViewscreen
ProbeBoundSphere(D3DXVECTOR3 *position, const D3DXVECTOR3 *Xsunlight) constViewscreen
ptrBuildingsViewscreen
ptrCockpitViewscreen
ptrFreeTrackViewscreen
ptrGridViewscreen
ptrInstrumentsViewscreen
ptrJoystickViewscreen
ptrKeyboardViewscreen
ptrPropulsionViewscreen
ptrRendererViewscreen
ptrWaypointsViewscreen
ptrWeaponViewscreen
ptrWeatherViewscreen
radpersegViewscreen
rainarrayViewscreen
raindropsViewscreen
rcsThrustOutputXViewscreen
rcsThrustOutputYViewscreen
rcsThrustOutputZViewscreen
rcsThrustRequestXViewscreen
rcsThrustRequestYViewscreen
rcsThrustRequestZViewscreen
restoreViewscreen
rightlimitViewscreen
rollInputViewscreen
rolltiltViewscreen
roomsViewscreen
scandistViewscreen
scanslotViewscreen
SetProjectionMatrices()Viewscreen
sofTrackingViewscreen
sunlightViewscreen
targetLeftrightViewscreen
targetUpdownViewscreen
terposViewscreen
terprecisionxViewscreen
terprecisionyViewscreen
terprecisionzViewscreen
tiltlimitLViewscreen
tiltlimitRViewscreen
TriggerBCLLightning(float distanceScalar, float intensityScalar) constViewscreen
Undock() constViewscreen
updownViewscreen
uplimitViewscreen
verticalincrViewscreen
verticalmodViewscreen
verticaltimeViewscreen
Viewscreen(GameClass *)Viewscreen
visiblegridViewscreen
waterloopViewscreen
WhichRoom(const std::vector< tagRECT > &rooms, float x, float y, short *roomIndex)Viewscreenstatic
yawInputViewscreen
yawmodViewscreen
~Viewscreen()Viewscreen