Rise
The Vieneo Province
Sound Member List

This is the complete list of members for Sound, including all inherited members.

AddDelayedSound(int soundEnum, float delay, float volume=1.0f)Sound
AddLoopingVehicleSound(int soundEnum, unsigned char array)Sound
AdvanceStage(HSYNC handle, DWORD channel, DWORD data, void *user)Soundstatic
ChangeCockpit(bool force)Sound
ChangeVolume(SoundConfig *config, float modVolume)Sound
ChangeVolume(int soundEnum, float modVolume)Sound
ChangeVolume()Sound
Close()Sound
commsSoundprivate
currentRadioDeviceSoundprivate
currentSoundDeviceSoundprivate
delayedeffectsSoundprivate
deviceGuidsSound
deviceNamesSound
EnumDevices()Sound
excludeFromGlobalAttenuateSoundprivate
exTimeToFadeInSoundprivate
exTimeToFadeOutSoundprivate
exTimeToHoldSoundprivate
FrameMove(float elapsedTime)Sound
FrameMoveAAC()Sound
FrameMoveDelayedEffects(float elapsedTime)Soundprivate
FrameMoveDopplerEffects(float elapsedTime)Soundprivate
g_bRadioPlayingSoundprivate
g_pSoundIntroSound
gameSoundprivate
gaTimerSoundprivate
gaTimeToFadeInSoundprivate
gaTimeToFadeOutSoundprivate
gaTimeToHoldSoundprivate
gaVolumeAdjSoundprivate
GetAttenuation(bool applyDensity) constSound
GetLength(int soundEnum)Sound
globalAttenuateSoundprivate
GlobalAttenuate(float prmGaTimeToFadeOut, float prmGaTimeToHold, float prmGaTimeToFadeIn, int soundEnum, float prmExTimeToFadeIn, float prmExTimeToHold, float prmExTimeToFadeOut, float volumeAdj=1.0f)Sound
headpanSoundprivate
hsyncSound
Init()Sound
InitDevice(SoundConfig *deviceConfig)Sound
issuedWarningSoundprivate
LegacySoundRequestUniverse(SServerPacket datapacket)Sound
LoadCockpitSound(int soundEnum, const char *path, bool force, SoundConfig *device=nullptr)Sound
LoadSound(int soundEnum, SoundConfig *device=nullptr)Soundprivate
LoadSounds(short instage)Sound
loopingeffectsSoundprivate
loopintroSound
maxrateSoundprivate
MetaData(HSYNC handle, DWORD channel, DWORD data, void *user)Soundstatic
metadataSoundprivate
minrateSoundprivate
musicdoneSound
musicleftSound
musicstageSound
oldFrequencyModSoundprivate
oldFrequencyMod2Soundprivate
oldPanSoundprivate
oldPan2Soundprivate
oldstationSoundprivate
oldtitleSoundprivate
oldvolumeSoundprivate
oldvolume2Soundprivate
Play(int soundEnum)Sound
PlayAudioData(unsigned char *data, size_t length)Sound
PlayEx(int soundEnum, bool loop, float volume=1.0f, float frequencyMod=1.0f, float pan=0.0f, bool restart=true)Sound
PrecipWindSoundBarrier(D3DXVECTOR3 relativewind, float elapsedTime)Sound
radioSoundprivate
RemoveLoopingVehicleSound(int soundEnum, unsigned char array)Sound
Reset()Sound
Sound(GameClass *gameptr)Sound
sound_channelSoundprivate
sound_configSoundprivate
sound_deviceSoundprivate
sound_lengthSoundprivate
sound_pathSoundprivatestatic
sound_rateSoundprivate
sound_sampleSoundprivate
sound_volumeSoundprivate
stationSound
stationIdentificationSoundprivate
Stop(int soundEnum)Sound
Trace(const char *msg, Logger::Level severity=Logger::Level::Info) constSoundprivate