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Rise
The Vieneo Province
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This is the complete list of members for Sound, including all inherited members.
| AddDelayedSound(int soundEnum, float delay, float volume=1.0f) | Sound | |
| AddLoopingVehicleSound(int soundEnum, unsigned char array) | Sound | |
| AdvanceStage(HSYNC handle, DWORD channel, DWORD data, void *user) | Sound | static |
| ChangeCockpit(bool force) | Sound | |
| ChangeVolume(SoundConfig *config, float modVolume) | Sound | |
| ChangeVolume(int soundEnum, float modVolume) | Sound | |
| ChangeVolume() | Sound | |
| Close() | Sound | |
| comms | Sound | private |
| currentRadioDevice | Sound | private |
| currentSoundDevice | Sound | private |
| delayedeffects | Sound | private |
| deviceGuids | Sound | |
| deviceNames | Sound | |
| EnumDevices() | Sound | |
| excludeFromGlobalAttenuate | Sound | private |
| exTimeToFadeIn | Sound | private |
| exTimeToFadeOut | Sound | private |
| exTimeToHold | Sound | private |
| FrameMove(float elapsedTime) | Sound | |
| FrameMoveAAC() | Sound | |
| FrameMoveDelayedEffects(float elapsedTime) | Sound | private |
| FrameMoveDopplerEffects(float elapsedTime) | Sound | private |
| g_bRadioPlaying | Sound | private |
| g_pSoundIntro | Sound | |
| game | Sound | private |
| gaTimer | Sound | private |
| gaTimeToFadeIn | Sound | private |
| gaTimeToFadeOut | Sound | private |
| gaTimeToHold | Sound | private |
| gaVolumeAdj | Sound | private |
| GetAttenuation(bool applyDensity) const | Sound | |
| GetLength(int soundEnum) | Sound | |
| globalAttenuate | Sound | private |
| GlobalAttenuate(float prmGaTimeToFadeOut, float prmGaTimeToHold, float prmGaTimeToFadeIn, int soundEnum, float prmExTimeToFadeIn, float prmExTimeToHold, float prmExTimeToFadeOut, float volumeAdj=1.0f) | Sound | |
| headpan | Sound | private |
| hsync | Sound | |
| Init() | Sound | |
| InitDevice(SoundConfig *deviceConfig) | Sound | |
| issuedWarning | Sound | private |
| LegacySoundRequestUniverse(SServerPacket datapacket) | Sound | |
| LoadCockpitSound(int soundEnum, const char *path, bool force, SoundConfig *device=nullptr) | Sound | |
| LoadSound(int soundEnum, SoundConfig *device=nullptr) | Sound | private |
| LoadSounds(short instage) | Sound | |
| loopingeffects | Sound | private |
| loopintro | Sound | |
| maxrate | Sound | private |
| MetaData(HSYNC handle, DWORD channel, DWORD data, void *user) | Sound | static |
| metadata | Sound | private |
| minrate | Sound | private |
| musicdone | Sound | |
| musicleft | Sound | |
| musicstage | Sound | |
| oldFrequencyMod | Sound | private |
| oldFrequencyMod2 | Sound | private |
| oldPan | Sound | private |
| oldPan2 | Sound | private |
| oldstation | Sound | private |
| oldtitle | Sound | private |
| oldvolume | Sound | private |
| oldvolume2 | Sound | private |
| Play(int soundEnum) | Sound | |
| PlayAudioData(unsigned char *data, size_t length) | Sound | |
| PlayEx(int soundEnum, bool loop, float volume=1.0f, float frequencyMod=1.0f, float pan=0.0f, bool restart=true) | Sound | |
| PrecipWindSoundBarrier(D3DXVECTOR3 relativewind, float elapsedTime) | Sound | |
| radio | Sound | private |
| RemoveLoopingVehicleSound(int soundEnum, unsigned char array) | Sound | |
| Reset() | Sound | |
| Sound(GameClass *gameptr) | Sound | |
| sound_channel | Sound | private |
| sound_config | Sound | private |
| sound_device | Sound | private |
| sound_length | Sound | private |
| sound_path | Sound | privatestatic |
| sound_rate | Sound | private |
| sound_sample | Sound | private |
| sound_volume | Sound | private |
| station | Sound | |
| stationIdentification | Sound | private |
| Stop(int soundEnum) | Sound | |
| Trace(const char *msg, Logger::Level severity=Logger::Level::Info) const | Sound | private |