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The Vieneo Province
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This is the complete list of members for Sound, including all inherited members.
AddDelayedSound(int soundEnum, float delay, float volume=1.0f) | Sound | |
AddLoopingVehicleSound(int soundEnum, unsigned char array) | Sound | |
AdvanceStage(HSYNC handle, DWORD channel, DWORD data, void *user) | Sound | static |
ChangeCockpit(bool force) | Sound | |
ChangeVolume(SoundConfig *config, float modVolume) | Sound | |
ChangeVolume(int soundEnum, float modVolume) | Sound | |
ChangeVolume() | Sound | |
Close() | Sound | |
comms | Sound | private |
currentRadioDevice | Sound | private |
currentSoundDevice | Sound | private |
delayedeffects | Sound | private |
deviceGuids | Sound | |
deviceNames | Sound | |
EnumDevices() | Sound | |
excludeFromGlobalAttenuate | Sound | private |
exTimeToFadeIn | Sound | private |
exTimeToFadeOut | Sound | private |
exTimeToHold | Sound | private |
FrameMove(float elapsedTime) | Sound | |
FrameMoveAAC() | Sound | |
FrameMoveDelayedEffects(float elapsedTime) | Sound | private |
FrameMoveDopplerEffects(float elapsedTime) | Sound | private |
g_bRadioPlaying | Sound | private |
g_pSoundIntro | Sound | |
game | Sound | private |
gaTimer | Sound | private |
gaTimeToFadeIn | Sound | private |
gaTimeToFadeOut | Sound | private |
gaTimeToHold | Sound | private |
gaVolumeAdj | Sound | private |
GetAttenuation(bool applyDensity) const | Sound | |
GetLength(int soundEnum) | Sound | |
globalAttenuate | Sound | private |
GlobalAttenuate(float prmGaTimeToFadeOut, float prmGaTimeToHold, float prmGaTimeToFadeIn, int soundEnum, float prmExTimeToFadeIn, float prmExTimeToHold, float prmExTimeToFadeOut, float volumeAdj=1.0f) | Sound | |
headpan | Sound | private |
hsync | Sound | |
Init() | Sound | |
InitDevice(SoundConfig *deviceConfig) | Sound | |
issuedWarning | Sound | private |
LegacySoundRequestUniverse(SServerPacket datapacket) | Sound | |
LoadCockpitSound(int soundEnum, const char *path, bool force, SoundConfig *device=nullptr) | Sound | |
LoadSound(int soundEnum, SoundConfig *device=nullptr) | Sound | private |
LoadSounds(short instage) | Sound | |
loopingeffects | Sound | private |
loopintro | Sound | |
maxrate | Sound | private |
MetaData(HSYNC handle, DWORD channel, DWORD data, void *user) | Sound | static |
metadata | Sound | private |
minrate | Sound | private |
musicdone | Sound | |
musicleft | Sound | |
musicstage | Sound | |
oldFrequencyMod | Sound | private |
oldFrequencyMod2 | Sound | private |
oldPan | Sound | private |
oldPan2 | Sound | private |
oldstation | Sound | private |
oldtitle | Sound | private |
oldvolume | Sound | private |
oldvolume2 | Sound | private |
Play(int soundEnum) | Sound | |
PlayAudioData(unsigned char *data, size_t length) | Sound | |
PlayEx(int soundEnum, bool loop, float volume=1.0f, float frequencyMod=1.0f, float pan=0.0f, bool restart=true) | Sound | |
PrecipWindSoundBarrier(D3DXVECTOR3 relativewind, float elapsedTime) | Sound | |
radio | Sound | private |
RemoveLoopingVehicleSound(int soundEnum, unsigned char array) | Sound | |
Reset() | Sound | |
Sound(GameClass *gameptr) | Sound | |
sound_channel | Sound | private |
sound_config | Sound | private |
sound_device | Sound | private |
sound_length | Sound | private |
sound_path | Sound | privatestatic |
sound_rate | Sound | private |
sound_sample | Sound | private |
sound_volume | Sound | private |
station | Sound | |
stationIdentification | Sound | private |
Stop(int soundEnum) | Sound | |
Trace(const char *msg, Logger::Level severity=Logger::Level::Info) const | Sound | private |