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Rise
The Vieneo Province
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This is the complete list of members for GameClass, including all inherited members.
| AddTrackedResource(const char *name, _D3DPOOL pool=D3DPOOL_MANAGED) | GameClass | |
| AutopilotDisconnect() const | GameClass | |
| beginScene | GameClass | |
| bus | GameClass | |
| Close() | GameClass | |
| config | GameClass | |
| dev_notify | GameClass | private |
| discord | GameClass | |
| displayHeight | GameClass | |
| displays | GameClass | |
| displayscale | GameClass | |
| displaystage | GameClass | |
| displayWidth | GameClass | |
| dpiscale | GameClass | |
| FlightDirectorOn() const | GameClass | |
| FrameElapsedTime | GameClass | |
| GameClass() | GameClass | |
| GearDownShift() const | GameClass | |
| GearUpShift() const | GameClass | |
| GetCpuSpeedMhz() | GameClass | static |
| GetProgramVersion(int &major, int &minor, int &build, int &revision) const | GameClass | |
| graphics | GameClass | |
| GUI | GameClass | |
| InitDirectInput(HWND hDlg) const | GameClass | |
| InitializeGame() | GameClass | private |
| instage | GameClass | |
| IsDepthFormatOk(D3DFORMAT DepthFormat, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat) const | GameClass | private |
| IsDeviceAcceptable(D3DCAPS9 *pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void *pUserContext) | GameClass | static |
| KeyboardProc(UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext) | GameClass | static |
| KillScannerData() const | GameClass | |
| lastDeviceChange | GameClass | private |
| lastDeviceChangedInput | GameClass | private |
| lastDeviceChangedSound | GameClass | private |
| loadstage | GameClass | |
| LoadTexture(LPDIRECT3DTEXTURE9 *resource, const std::string &pointerName, const WCHAR *file, D3DFORMAT format=D3DFMT_A8R8G8B8) | GameClass | |
| logger | GameClass | |
| LostScannerTarget(const char *msg) const | GameClass | |
| LostVerticalTarget() const | GameClass | |
| maximized | GameClass | private |
| ModifyDeviceSettings(DXUTDeviceSettings *pDeviceSettings, void *pUserContext) | GameClass | static |
| modules | GameClass | |
| MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool *pbNoFurtherProcessing, void *pUserContext) | GameClass | static |
| networking | GameClass | |
| OnCreateDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext) | GameClass | static |
| OnDestroyDevice(void *pUserContext) | GameClass | static |
| OnFrameMove(double fTime, float fElapsedTime, void *pUserContext) | GameClass | static |
| OnFrameRender(IDirect3DDevice9 *pd3dDevice, double fTime, float fElapsedTime, void *pUserContext) | GameClass | static |
| OnLostDevice(void *pUserContext) | GameClass | static |
| OnResetDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext) | GameClass | static |
| RepairVehicle() const | GameClass | |
| RequestClose() const | GameClass | |
| RequestScannerData() const | GameClass | |
| ScreenCapture() const | GameClass | |
| screenShotStatus | GameClass | |
| SendScreenShot(HBITMAP hbitmap) const | GameClass | private |
| showKeymapOverlay | GameClass | |
| sound | GameClass | |
| stage | GameClass | |
| ToggleFullScreen(bool goFullScreen) | GameClass | |
| TouchFile(const WCHAR *str) | GameClass | static |
| trackedResources | GameClass | private |
| TurnOffDOR() const | GameClass | |
| TurnOffTVM() const | GameClass | |
| UpdateTrackedResource(const char *name, int status) | GameClass | |
| UseOrDisuseInventoryItemType(int itemtype, int itemId, int vehicleId) const | GameClass | |
| viewscreen | GameClass | |
| vphelp | GameClass | |
| ~GameClass() | GameClass |