Rise
The Vieneo Province
GameClass Member List

This is the complete list of members for GameClass, including all inherited members.

AddTrackedResource(const char *name, _D3DPOOL pool=D3DPOOL_MANAGED)GameClass
AutopilotDisconnect() constGameClass
beginSceneGameClass
busGameClass
Close()GameClass
configGameClass
dev_notifyGameClassprivate
discordGameClass
displayHeightGameClass
displaysGameClass
displayscaleGameClass
displaystageGameClass
displayWidthGameClass
dpiscaleGameClass
FlightDirectorOn() constGameClass
FrameElapsedTimeGameClass
GameClass()GameClass
GearDownShift() constGameClass
GearUpShift() constGameClass
GetCpuSpeedMhz()GameClassstatic
GetProgramVersion(int &major, int &minor, int &build, int &revision) constGameClass
graphicsGameClass
GUIGameClass
InitDirectInput(HWND hDlg) constGameClass
InitializeGame()GameClassprivate
instageGameClass
IsDepthFormatOk(D3DFORMAT DepthFormat, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat) constGameClassprivate
IsDeviceAcceptable(D3DCAPS9 *pCaps, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, bool bWindowed, void *pUserContext)GameClassstatic
KeyboardProc(UINT nChar, bool bKeyDown, bool bAltDown, void *pUserContext)GameClassstatic
KillScannerData() constGameClass
lastDeviceChangeGameClassprivate
lastDeviceChangedInputGameClassprivate
lastDeviceChangedSoundGameClassprivate
loadstageGameClass
LoadTexture(LPDIRECT3DTEXTURE9 *resource, const std::string &pointerName, const WCHAR *file, D3DFORMAT format=D3DFMT_A8R8G8B8)GameClass
loggerGameClass
LostScannerTarget(const char *msg) constGameClass
LostVerticalTarget() constGameClass
maximizedGameClassprivate
ModifyDeviceSettings(DXUTDeviceSettings *pDeviceSettings, void *pUserContext)GameClassstatic
modulesGameClass
MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, bool *pbNoFurtherProcessing, void *pUserContext)GameClassstatic
networkingGameClass
OnCreateDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext)GameClassstatic
OnDestroyDevice(void *pUserContext)GameClassstatic
OnFrameMove(double fTime, float fElapsedTime, void *pUserContext)GameClassstatic
OnFrameRender(IDirect3DDevice9 *pd3dDevice, double fTime, float fElapsedTime, void *pUserContext)GameClassstatic
OnLostDevice(void *pUserContext)GameClassstatic
OnResetDevice(IDirect3DDevice9 *pd3dDevice, const D3DSURFACE_DESC *pBackBufferSurfaceDesc, void *pUserContext)GameClassstatic
RepairVehicle() constGameClass
RequestClose() constGameClass
RequestScannerData() constGameClass
ScreenCapture() constGameClass
screenShotStatusGameClass
SendScreenShot(HBITMAP hbitmap) constGameClassprivate
showKeymapOverlayGameClass
soundGameClass
stageGameClass
ToggleFullScreen(bool goFullScreen)GameClass
TouchFile(const WCHAR *str)GameClassstatic
trackedResourcesGameClassprivate
TurnOffDOR() constGameClass
TurnOffTVM() constGameClass
UpdateTrackedResource(const char *name, int status)GameClass
UseOrDisuseInventoryItemType(int itemtype, int itemId, int vehicleId) constGameClass
viewscreenGameClass
vphelpGameClass
~GameClass()GameClass